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author | Evil Eye <malusluminis@hotmail.com> | 2024-02-24 10:31:15 +0000 |
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committer | Evil Eye <malusluminis@hotmail.com> | 2024-02-24 10:31:15 +0000 |
commit | 595e42ae43944bed3fd2ee91d35345cc0f40f923 (patch) | |
tree | 6506dca924dbac7a1f458930f5e04a61534d090f | |
parent | 82c92a9a6c9bfec67d35d24cb6879e72467810ee (diff) | |
parent | 7c4b42ab2a7cee4eec39fabf7ba8a95c2c735da0 (diff) |
Merge branch 'lua_death_finished' into 'master'
Add a Lua function to check if actor's death is finished
See merge request OpenMW/openmw!3901
-rw-r--r-- | CMakeLists.txt | 2 | ||||
-rw-r--r-- | apps/openmw/mwlua/types/actor.cpp | 5 | ||||
-rw-r--r-- | files/lua_api/openmw/types.lua | 8 |
3 files changed, 13 insertions, 2 deletions
diff --git a/CMakeLists.txt b/CMakeLists.txt index d1ad7fa387..76aede04c9 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -80,7 +80,7 @@ message(STATUS "Configuring OpenMW...") set(OPENMW_VERSION_MAJOR 0) set(OPENMW_VERSION_MINOR 49) set(OPENMW_VERSION_RELEASE 0) -set(OPENMW_LUA_API_REVISION 54) +set(OPENMW_LUA_API_REVISION 55) set(OPENMW_POSTPROCESSING_API_REVISION 1) set(OPENMW_VERSION_COMMITHASH "") diff --git a/apps/openmw/mwlua/types/actor.cpp b/apps/openmw/mwlua/types/actor.cpp index 4fda04e7c5..3b0142e441 100644 --- a/apps/openmw/mwlua/types/actor.cpp +++ b/apps/openmw/mwlua/types/actor.cpp @@ -403,6 +403,11 @@ namespace MWLua return target.getClass().getCreatureStats(target).isDead(); }; + actor["isDeathFinished"] = [](const Object& o) { + const auto& target = o.ptr(); + return target.getClass().getCreatureStats(target).isDeathAnimationFinished(); + }; + actor["getEncumbrance"] = [](const Object& actor) -> float { const MWWorld::Ptr ptr = actor.ptr(); return ptr.getClass().getEncumbrance(ptr); diff --git a/files/lua_api/openmw/types.lua b/files/lua_api/openmw/types.lua index a7f57d3a6c..0c51544f64 100644 --- a/files/lua_api/openmw/types.lua +++ b/files/lua_api/openmw/types.lua @@ -16,12 +16,18 @@ -- @return #number --- --- Check if the given actor is dead. +-- Check if the given actor is dead (health reached 0, so death process started). -- @function [parent=#Actor] isDead -- @param openmw.core#GameObject actor -- @return #boolean --- +-- Check if the given actor's death process is finished. +-- @function [parent=#Actor] isDeathFinished +-- @param openmw.core#GameObject actor +-- @return #boolean + +--- -- Agent bounds to be used for pathfinding functions. -- @function [parent=#Actor] getPathfindingAgentBounds -- @param openmw.core#GameObject actor |