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author | scrawl <scrawl@baseoftrash.de> | 2016-03-22 19:32:17 +0100 |
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committer | scrawl <scrawl@baseoftrash.de> | 2016-03-22 19:32:17 +0100 |
commit | dd2e0c6eaf6ef7325a9870802e3426cd32bf06af (patch) | |
tree | 2a1258463292074b6291a9560a4ce0f1ec1bac50 | |
parent | e8e3407062caad86c3e0c9dc3af0ae7ad7921434 (diff) |
Fix terrain parallax mappingopenmw-36
-rw-r--r-- | files/materials/terrain.shader | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/files/materials/terrain.shader b/files/materials/terrain.shader index f20fce5063..101320d30b 100644 --- a/files/materials/terrain.shader +++ b/files/materials/terrain.shader @@ -384,7 +384,7 @@ float2 blendUV = (UV - 0.5) * (16.0 / (16.0+1.0)) + 0.5; thisLayerUV += TSeyeDir.xy * ( normalTex.a * PARALLAX_SCALE + PARALLAX_BIAS ); #endif - diffuseTex = shSample(diffuseMap@shIterator, layerUV); + diffuseTex = shSample(diffuseMap@shIterator, thisLayerUV); #if !@shPropertyBool(use_specular_@shIterator) diffuseTex.a = 0.0; #endif |