index
:
libTAS.git
fork
hollowknight
imgui
macos
master
stacksmashing
visu
Software to give TAS tools to games
Robby Zambito
summary
refs
log
tree
commit
diff
log msg
author
committer
range
Age
Commit message (
Expand
)
Author
2023-02-09
Print stack canary
stacksmashing
Clément Gallet
2023-02-08
Remove log of own wait functions
Clément Gallet
2023-02-08
Add a performance timer for monitoring
Clément Gallet
2023-02-05
Manage lua scripts and change the callback system, to prepare for #519
Clément Gallet
2023-02-02
Switch order of settings checkboxes
Clément Gallet
2023-02-02
Settings has its own menu and opens the corresponding tab (#521)
Clément Gallet
2023-02-02
Fix two bugs
Clément Gallet
2023-02-01
Add a window for lua output
Clément Gallet
2023-01-31
Remove hud compile option
Clément Gallet
2023-01-29
Code cleanup
Clément Gallet
2023-01-29
Immediately detach all created threads
Clément Gallet
2023-01-29
Implement SDL_JoystickGetDeviceInstanceID()
Clément Gallet
2023-01-29
Handle unusual and long memory section filenames
Clément Gallet
2023-01-27
Implement XIQueryDevice()
Clément Gallet
2023-01-26
Code cleanup
Clément Gallet
2023-01-26
Increase the timeout period for unity loading threads
Clément Gallet
2023-01-24
Hook mono sleep function
Clément Gallet
2023-01-12
RAM search can be interrupted
Clément Gallet
2023-01-09
Don't skip frames in Vulkan for now (#492)
Clément Gallet
2023-01-09
Add new SDL audio functions and update SDL_dynapi (#518)
Clément Gallet
2022-12-30
Revert fcd8500 and add a wait timeout instead (#515)
Clément Gallet
2022-12-30
Suspend sigaction for our checkpoint signals
Clément Gallet
2022-12-30
Draw a crosshair on current pointer coordinates (#510)
Clément Gallet
2022-12-30
Set pixel buffer and pack row before reading pixels (fix #505)
Clément Gallet
2022-12-30
Remove variables from Context
Clément Gallet
2022-12-28
Fix #513 by getting window size with SDL2
Clément Gallet
2022-12-28
Fix SDL_GameController functions as they raised max number of buttons
Clément Gallet
2022-12-28
Remove code needing c++17, and add the c++11 compile flag (#516)
Clément Gallet
2022-12-26
Fix OSD SDL2 renderer memory leak
Clément Gallet
2022-12-26
Change conditions for Unity threads (#515)
Clément Gallet
2022-12-26
Disable widgets on game start
Clément Gallet
2022-12-25
Revamp settings
Clément Gallet
2022-12-23
Add a "Save as default" button for the Encode window (fix #507)
Clément Gallet
2022-12-23
More forward declarations
Clément Gallet
2022-12-20
Support more Steam classes
Clément Gallet
2022-12-19
Fix an arithmetic bug
Clément Gallet
2022-12-13
Add a setting to skip all sleep calls
Clément Gallet
2022-10-25
Add SDL_SensorType definition
v1.4.4
Clément Gallet
2022-10-25
Update to version 1.4.4
Clément Gallet
2022-10-25
Merge pull request #485 from InfoTeddy/fix-debugger-no-tty
Clément Gallet
2022-10-23
Prevent using "Search" before "New" in RAM search (#504)
Clément Gallet
2022-10-23
Fix hitting "New" in RAM search not doing anything the first time
Clément Gallet
2022-10-23
Store thread state in savestates and check for match when loading (#503)
Clément Gallet
2022-09-27
Add more SDL joystick function hooks for recent FNA builds
Clément Gallet
2022-07-26
Protect for spaces when searching game libraries (#496)
Clément Gallet
2022-07-03
Remove buggy unnecessary code
Clément Gallet
2022-07-03
Fix Vulkan encoding for odd window resolutions
Clément Gallet
2022-07-03
Alert when an input column cannot be removed
Clément Gallet
2022-06-21
Add an option to keep rendering during fastforward (491)
Clément Gallet
2022-06-15
Add an option to disable fastforward during input editor rewind (#491)
Clément Gallet
[next]