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Software to give TAS tools to games
Robby Zambito
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Author
2021-02-28
Fix querying focus app
macos
Clement Gallet
2021-02-28
Poll SDL events when paused to prevent game window from appearing unresponsive
Clement Gallet
2021-02-28
Use global event tap
Clement Gallet
2021-02-28
Put MacOS .app as separate flag
Clement Gallet
2021-02-28
Fix dirent functions having special names on Darwin
Clement Gallet
2021-02-27
Fix library naming for MacOS
Clement Gallet
2021-02-27
Detect the other mach-o archs
Clement Gallet
2021-02-26
Remove c++ debuglog
Clément Gallet
2021-02-26
Add check for accessibility
Clement Gallet
2021-02-26
pthread_cond_timedwait() is based on gettimeofday on MacOS
Clement Gallet
2021-02-26
Don't create lock on thread startup on MacOS
Clement Gallet
2021-02-26
Add native SDL2 function for gathering screen resolution
Clement Gallet
2021-02-26
Fix nanosleep() using relative time
Clement Gallet
2021-02-26
Apparently it is valid to call open(NULL)?
Clement Gallet
2021-02-26
Simply looking for SDL_DYNAPI_entry in main executable
Clement Gallet
2021-02-26
Prevent using TLS at startup on MacOS
Clement Gallet
2021-02-25
Implement parsing memory mapping on MacOS
Clément Gallet
2021-02-25
Get correct libTAS executable path
Clement Gallet
2021-02-24
Get .app executable name from plist
Clement Gallet
2021-02-24
Modify env variables for MacOS
Clément Gallet
2021-02-24
libTAS can be launched
Clement Gallet
2021-02-24
Convert Quartz KeyCodes to xcb keysym
Clément Gallet
2021-02-24
Fix compile errors
Clement Gallet
2021-02-24
Add macos process memory read/write
Clément Gallet
2021-02-23
Xcode files
Clement Gallet
2021-02-23
Implement macos dlsym workaround
Clement Gallet
2021-02-23
Got the library to compile
Clement Gallet
2021-02-23
First draft of Quartz code
Clément Gallet
2021-02-22
Remove mouse calibration
Clément Gallet
2021-02-22
Split xcb-specific code from KeyMapping
Clément Gallet
2021-02-20
Fix myGL definitions
Clément Gallet
2021-02-20
Put all XCB specific code in separate file
Clément Gallet
2021-02-20
Split game loop events into a separate file
Clément Gallet
2021-02-19
Split GL and GLX functions
Clément Gallet
2021-02-18
Protect more unix/linux stuff
Clement Gallet
2021-02-16
Switch throw() to macro
Clément Gallet
2021-02-16
Fix more macos compile errors
Clement Gallet
2021-02-15
Protect unix and linux parts
Clément Gallet
2021-02-15
Switch input mapping to tabs
Clément Gallet
2021-02-14
Input editor: Re-enable dragging after rewind but only downward
Clément Gallet
2021-02-14
Set good default values in ram search
Clément Gallet
2021-02-14
Use commit date instead of build date
Clément Gallet
2021-02-14
State loading doesn't write zeros on zero pages, preventing allocations
Clément Gallet
2021-02-14
Raise the limit of thread number in states
Clément Gallet
2021-02-11
Fix controller inputs when controller window has focus
Clément Gallet
2021-02-11
Change TZ env variable instead of hooking localtime
Clément Gallet
2021-02-10
snd_pcm_writei() should block until all frames can be played
Clément Gallet
2021-02-09
Send low-level window closing event even if game uses SDL (#395)
Clément Gallet
2021-02-09
Hook localtime() to prevent timezone differences
Clément Gallet
2021-02-09
Don't scroll input editor when rewinding (#381)
Clément Gallet
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