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AgeCommit message (Expand)Author
2021-02-28Fix querying focus appmacosClement Gallet
2021-02-28Poll SDL events when paused to prevent game window from appearing unresponsiveClement Gallet
2021-02-28Use global event tapClement Gallet
2021-02-28Put MacOS .app as separate flagClement Gallet
2021-02-28Fix dirent functions having special names on DarwinClement Gallet
2021-02-27Fix library naming for MacOSClement Gallet
2021-02-27Detect the other mach-o archsClement Gallet
2021-02-26Remove c++ debuglogClément Gallet
2021-02-26Add check for accessibilityClement Gallet
2021-02-26pthread_cond_timedwait() is based on gettimeofday on MacOSClement Gallet
2021-02-26Don't create lock on thread startup on MacOSClement Gallet
2021-02-26Add native SDL2 function for gathering screen resolutionClement Gallet
2021-02-26Fix nanosleep() using relative timeClement Gallet
2021-02-26Apparently it is valid to call open(NULL)?Clement Gallet
2021-02-26Simply looking for SDL_DYNAPI_entry in main executableClement Gallet
2021-02-26Prevent using TLS at startup on MacOSClement Gallet
2021-02-25Implement parsing memory mapping on MacOSClément Gallet
2021-02-25Get correct libTAS executable pathClement Gallet
2021-02-24Get .app executable name from plistClement Gallet
2021-02-24Modify env variables for MacOSClément Gallet
2021-02-24libTAS can be launchedClement Gallet
2021-02-24Convert Quartz KeyCodes to xcb keysymClément Gallet
2021-02-24Fix compile errorsClement Gallet
2021-02-24Add macos process memory read/writeClément Gallet
2021-02-23Xcode filesClement Gallet
2021-02-23Implement macos dlsym workaroundClement Gallet
2021-02-23Got the library to compileClement Gallet
2021-02-23First draft of Quartz codeClément Gallet
2021-02-22Remove mouse calibrationClément Gallet
2021-02-22Split xcb-specific code from KeyMappingClément Gallet
2021-02-20Fix myGL definitionsClément Gallet
2021-02-20Put all XCB specific code in separate fileClément Gallet
2021-02-20Split game loop events into a separate fileClément Gallet
2021-02-19Split GL and GLX functionsClément Gallet
2021-02-18Protect more unix/linux stuffClement Gallet
2021-02-16Switch throw() to macroClément Gallet
2021-02-16Fix more macos compile errorsClement Gallet
2021-02-15Protect unix and linux partsClément Gallet
2021-02-15Switch input mapping to tabsClément Gallet
2021-02-14Input editor: Re-enable dragging after rewind but only downwardClément Gallet
2021-02-14Set good default values in ram searchClément Gallet
2021-02-14Use commit date instead of build dateClément Gallet
2021-02-14State loading doesn't write zeros on zero pages, preventing allocationsClément Gallet
2021-02-14Raise the limit of thread number in statesClément Gallet
2021-02-11Fix controller inputs when controller window has focusClément Gallet
2021-02-11Change TZ env variable instead of hooking localtimeClément Gallet
2021-02-10snd_pcm_writei() should block until all frames can be playedClément Gallet
2021-02-09Send low-level window closing event even if game uses SDL (#395)Clément Gallet
2021-02-09Hook localtime() to prevent timezone differencesClément Gallet
2021-02-09Don't scroll input editor when rewinding (#381)Clément Gallet