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AgeCommit message (Expand)Author
2020-07-10Check for forked savestates to completeforkClément Gallet
2020-07-09Fix softlock when loading savestate with forkClément Gallet
2020-07-08Merge branch 'master' into forkClément Gallet
2020-07-08Fix savestate loadingClément Gallet
2020-07-08Fix conflicting namesClément Gallet
2020-07-07Fork before saving the stateClément Gallet
2020-07-06Move around filesClément Gallet
2020-07-06Better memory map when loading savestateClément Gallet
2020-07-05Fix some compilation warningsClément Gallet
2020-07-03Rename lz4 file so that cross-compilation worksClément Gallet
2020-07-01Filter SDL1 active events (#351)Clément Gallet
2020-07-01Pointer offsets are added at the end of the chainClément Gallet
2020-07-01Fix ram search uint showing as intClément Gallet
2020-07-01Fix buggy event handling during savestatesClément Gallet
2020-07-01Hook getpid() used for prng seedingClément Gallet
2020-06-28Can send hotkeys when joystick input window has focus (#349)Clément Gallet
2020-06-28Middle button to reset controller axis to 0Clément Gallet
2020-06-28Add a savestate compression option.Clément Gallet
2020-06-28Add discord server invite link.Clément Gallet
2020-06-28Reset parent savestate when saving base savestateClément Gallet
2020-06-27Add hook for snd_pcm_set_paramsClément Gallet
2020-06-27Ensure we build a base savestate, not relying on softdirtyClément Gallet
2020-06-27We shouldn't override hidden flag, for better game window detectionClément Gallet
2020-06-27Fix formatting savestate size in log messageClément Gallet
2020-06-27Disable input editor context menu items if not availableClément Gallet
2020-06-19Version 1.4.0v1.4.0Clément Gallet
2020-06-16Raise the limit to trigger non-draw framesClément Gallet
2020-06-16Remove the initial glBindFramebuffer errorClément Gallet
2020-06-05Compute (again) movie length from framerate when not variableClément Gallet
2020-06-05Increase the UI refresh rateClément Gallet
2020-05-30Oops, pthread_cond_timedwait uses CLOCK_REALTIME by defaultClément Gallet
2020-05-30Don't define glBlitFramebuffer export functionClément Gallet
2020-05-29Use macros for OpenGL skip draw functions, and hook more functionsClément Gallet
2020-05-18Fix connection to joystick inputs (#344)Clément Gallet
2020-05-18Interpret zero framerate as default framerate (#343)Clément Gallet
2020-05-16Fix alsa functions using paramsClément Gallet
2020-05-16Fix movie length and check length at the end of playbackClément Gallet
2020-05-16Only write framerate in movie if different from initial valueClément Gallet
2020-05-15Clear the event queue between game executions (#325)Clément Gallet
2020-05-15Use periodic UI update for performanceClément Gallet
2020-05-15Fix controller input regexClément Gallet
2020-05-14Fix crash when variable_framerate and game window unfocusedClément Gallet
2020-05-14Encode at fixed framerate when variable framerate (#22)Clément Gallet
2020-05-12Fix movie length in case of variable framelength (#22)Clément Gallet
2020-05-11Fix when savefile was removed and re-opened (#267)Clément Gallet
2020-05-11Fix locale names (#267)Clément Gallet
2020-05-10Grow the stack to its maximum at startup (#337)Clément Gallet
2020-05-10Set the axis fields in controller viewClément Gallet
2020-05-08Implement most of the variable framerate feature (#22)Clément Gallet
2020-05-07Home/End keys in the input editor move to top/bottom row (#335)Clément Gallet