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libTAS.git
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Software to give TAS tools to games
Robby Zambito
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Author
2020-07-10
Check for forked savestates to complete
fork
Clément Gallet
2020-07-09
Fix softlock when loading savestate with fork
Clément Gallet
2020-07-08
Merge branch 'master' into fork
Clément Gallet
2020-07-08
Fix savestate loading
Clément Gallet
2020-07-08
Fix conflicting names
Clément Gallet
2020-07-07
Fork before saving the state
Clément Gallet
2020-07-06
Move around files
Clément Gallet
2020-07-06
Better memory map when loading savestate
Clément Gallet
2020-07-05
Fix some compilation warnings
Clément Gallet
2020-07-03
Rename lz4 file so that cross-compilation works
Clément Gallet
2020-07-01
Filter SDL1 active events (#351)
Clément Gallet
2020-07-01
Pointer offsets are added at the end of the chain
Clément Gallet
2020-07-01
Fix ram search uint showing as int
Clément Gallet
2020-07-01
Fix buggy event handling during savestates
Clément Gallet
2020-07-01
Hook getpid() used for prng seeding
Clément Gallet
2020-06-28
Can send hotkeys when joystick input window has focus (#349)
Clément Gallet
2020-06-28
Middle button to reset controller axis to 0
Clément Gallet
2020-06-28
Add a savestate compression option.
Clément Gallet
2020-06-28
Add discord server invite link.
Clément Gallet
2020-06-28
Reset parent savestate when saving base savestate
Clément Gallet
2020-06-27
Add hook for snd_pcm_set_params
Clément Gallet
2020-06-27
Ensure we build a base savestate, not relying on softdirty
Clément Gallet
2020-06-27
We shouldn't override hidden flag, for better game window detection
Clément Gallet
2020-06-27
Fix formatting savestate size in log message
Clément Gallet
2020-06-27
Disable input editor context menu items if not available
Clément Gallet
2020-06-19
Version 1.4.0
v1.4.0
Clément Gallet
2020-06-16
Raise the limit to trigger non-draw frames
Clément Gallet
2020-06-16
Remove the initial glBindFramebuffer error
Clément Gallet
2020-06-05
Compute (again) movie length from framerate when not variable
Clément Gallet
2020-06-05
Increase the UI refresh rate
Clément Gallet
2020-05-30
Oops, pthread_cond_timedwait uses CLOCK_REALTIME by default
Clément Gallet
2020-05-30
Don't define glBlitFramebuffer export function
Clément Gallet
2020-05-29
Use macros for OpenGL skip draw functions, and hook more functions
Clément Gallet
2020-05-18
Fix connection to joystick inputs (#344)
Clément Gallet
2020-05-18
Interpret zero framerate as default framerate (#343)
Clément Gallet
2020-05-16
Fix alsa functions using params
Clément Gallet
2020-05-16
Fix movie length and check length at the end of playback
Clément Gallet
2020-05-16
Only write framerate in movie if different from initial value
Clément Gallet
2020-05-15
Clear the event queue between game executions (#325)
Clément Gallet
2020-05-15
Use periodic UI update for performance
Clément Gallet
2020-05-15
Fix controller input regex
Clément Gallet
2020-05-14
Fix crash when variable_framerate and game window unfocused
Clément Gallet
2020-05-14
Encode at fixed framerate when variable framerate (#22)
Clément Gallet
2020-05-12
Fix movie length in case of variable framelength (#22)
Clément Gallet
2020-05-11
Fix when savefile was removed and re-opened (#267)
Clément Gallet
2020-05-11
Fix locale names (#267)
Clément Gallet
2020-05-10
Grow the stack to its maximum at startup (#337)
Clément Gallet
2020-05-10
Set the axis fields in controller view
Clément Gallet
2020-05-08
Implement most of the variable framerate feature (#22)
Clément Gallet
2020-05-07
Home/End keys in the input editor move to top/bottom row (#335)
Clément Gallet
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