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// Copyright (c) 2013-2020 Vittorio Romeo
// License: Academic Free License ("AFL") v. 3.0
// AFL License page: https://opensource.org/licenses/AFL-3.0
#pragma once
#include <SFML/Graphics/Color.hpp>
#include <SFML/Graphics/Font.hpp>
#include <SFML/Graphics/Text.hpp>
#include <SFML/Window/Keyboard.hpp>
#include <string>
#include <vector>
namespace ssvs {
class GameWindow;
}
namespace hg::Utils {
class FastVertexVectorTris;
} // namespace hg::Utils
namespace hg {
enum class DBoxDraw
{
topLeft = 0,
center,
centerUpperHalf
};
class HexagonDialogBox
{
private:
using KKey = sf::Keyboard::Key;
ssvs::GameWindow& window;
DBoxDraw drawMode;
std::vector<std::string> dialogText;
sf::Text txtDialog;
float dialogWidth{0.f};
float frameSize{0.f};
float doubleFrameSize{0.f};
float lineHeight{0.f};
float totalHeight{0.f};
float xPos{0.f};
float yPos{0.f};
KKey keyToClose{KKey::Unknown};
bool inputBox{false};
bool inputBoxPassword{false};
std::string input;
void drawText(
const sf::Color& txtColor, const float xOffset, const float yOffset);
void drawBox(Utils::FastVertexVectorTris& quads,
const sf::Color& frameColor, const float x1, const float x2,
const float y1, const float y2);
void drawCenter(const sf::Color& txtColor, const sf::Color& backdropColor);
void drawCenterUpperHalf(
const sf::Color& txtColor, const sf::Color& backdropColor);
void drawTopLeft(const sf::Color& txtColor, const sf::Color& backdropColor);
public:
explicit HexagonDialogBox(sf::Font& font, ssvs::GameWindow& window);
void create(const std::string& output, const int charSize,
const float mFrameSize, const DBoxDraw mDrawMode,
const float xPos = 0.f, const float yPos = 0.f,
const bool mInputBox = false);
void create(const std::string& output, const int charSize,
const float mFrameSize, const DBoxDraw mDrawMode,
const KKey mKeyToClose, const float mXPos = 0.f,
const float mYPos = 0.f);
void createInput(const std::string& output, const int charSize,
const float mFrameSize, const DBoxDraw mDrawMode);
void draw(const sf::Color& txtColor, const sf::Color& backdropColor);
void clearDialogBox();
[[nodiscard]] KKey getKeyToClose() const noexcept;
[[nodiscard]] bool empty() const noexcept;
[[nodiscard]] bool isInputBox() const noexcept;
[[nodiscard]] std::string& getInput() noexcept;
[[nodiscard]] const std::string& getInput() const noexcept;
void setInputBoxPassword(const bool x) noexcept;
[[nodiscard]] bool getInputBoxPassword() noexcept;
};
} // namespace hg
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