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// Copyright (c) 2013-2020 Vittorio Romeo
// License: Academic Free License ("AFL") v. 3.0
// AFL License page: https://opensource.org/licenses/AFL-3.0

#pragma once

#include "SSVOpenHexagon/Components/CCustomWallHandle.hpp"
#include "SSVOpenHexagon/Components/CCustomWall.hpp"
#include "SSVOpenHexagon/Utils/FastVertexVector.hpp"

#include <SFML/System/Vector2.hpp>
#include <SFML/Graphics/Color.hpp>

#include <vector>
#include <cstdint>

#include <cstddef>

namespace hg {

class CPlayer;

class CCustomWallManager
{
    std::vector<CCustomWall> _customWalls;
    std::vector<CCustomWallHandle> _freeHandles;
    std::vector<bool> _handleAvailable;
    CCustomWallHandle _nextFreeHandle{0};
    std::size_t _count{0};
    std::vector<CCustomWallHandle> _tempAliveHandles;

    [[nodiscard]] bool isValidHandle(const CCustomWallHandle h) const noexcept;

    [[nodiscard]] bool checkValidHandle(
        const CCustomWallHandle h, const char* msg);

    [[nodiscard]] bool checkValidVertexIdx(
        const CCustomWallHandle h, const int vertexIdx, const char* msg);

    [[nodiscard]] bool checkValidVertexIdxAndHandle(
        const CCustomWallHandle h, const int vertexIdx, const char* msg);

    void destroyUnchecked(const CCustomWallHandle cwHandle);

public:
    [[nodiscard]] CCustomWallHandle create(void (*fAfterCreate)(CCustomWall&));

    void destroy(const CCustomWallHandle cwHandle);

    void destroyAllOutOfBounds(const sf::Vector2f& bounds);

    void setVertexPos(const CCustomWallHandle cwHandle, const int vertexIdx,
        const sf::Vector2f& pos);

    void moveVertexPos(const CCustomWallHandle cwHandle, const int vertexIdx,
        const sf::Vector2f& offset);

    void moveVertexPos4Same(
        const CCustomWallHandle cwHandle, const sf::Vector2f& offset);

    void setCanCollide(const CCustomWallHandle cwHandle, const bool collide);

    void setDeadly(const CCustomWallHandle cwHandle, const bool deadly);

    void setKillingSide(
        const CCustomWallHandle cwHandle, const std::uint8_t killingSide);

    void setVertexColor(const CCustomWallHandle cwHandle, const int vertexIdx,
        const sf::Color& color);

    void setVertexPos4(const CCustomWallHandle cwHandle, const sf::Vector2f& p0,
        const sf::Vector2f& p1, const sf::Vector2f& p2, const sf::Vector2f& p3);

    void setVertexColor4(const CCustomWallHandle cwHandle, const sf::Color& c0,
        const sf::Color& c1, const sf::Color& c2, const sf::Color& c3);

    void setVertexColor4Same(
        const CCustomWallHandle cwHandle, const sf::Color& color);

    [[nodiscard]] const sf::Vector2f& getVertexPos(
        const CCustomWallHandle cwHandle, const int vertexIdx);

    [[nodiscard]] const std::array<sf::Vector2f, 4>& getVertexPos4(
        const CCustomWallHandle cwHandle);

    [[nodiscard]] bool getCanCollide(const CCustomWallHandle cwHandle);

    [[nodiscard]] bool getDeadly(const CCustomWallHandle cwHandle);

    [[nodiscard]] std::uint8_t getKillingSide(const CCustomWallHandle cwHandle);

    void clear();
    void draw(Utils::FastVertexVectorQuads& wallQuads);

    [[nodiscard]] bool handleCollision(
        const int movement, const float radius, CPlayer& mPlayer, ssvu::FT mFT);

    [[nodiscard]] std::size_t count() const noexcept
    {
        return _count;
    }

    [[nodiscard]] std::size_t maxHandles() const noexcept
    {
        return _customWalls.size();
    }
};

} // namespace hg