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authorVittorio Romeo <vittorio.romeo@outlook.com>2021-03-29 02:49:34 +0100
committerVittorio Romeo <vittorio.romeo@outlook.com>2021-03-29 02:49:34 +0100
commitb07a37a220dedba11d229df7c6a1e9ff507b20cd (patch)
tree0dc728730c76dd3df270c94ef763c9f4161b845d
parent3b166a847ceff69d2104e223a546c61406d96d46 (diff)
add changelogsother_204_fixes
-rw-r--r--old/changelog_204.md127
-rw-r--r--old/changelog_204_pre.md127
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diff --git a/old/changelog_204.md b/old/changelog_204.md
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+## Major Changes
+
+- Changed ticks per second from 120TPS to 240TPS, improving the game's precision during collision detection and movement
+
+- Level packs can now depend on other packs in order to promote code reuse and avoid repetition
+
+- Change Lua runtime to LuaJIT, having 20x better performance on average
+ - Caveat: supports features only up to Lua 5.1
+
+- Added in-game debugging and experimentation tools in *Debug Mode*:
+ - (F1): toggle Lua console, allowing to run code on demand and track variables in real-time
+ - (F2): pause and un-pause the game -- Lua console is usable when the game is paused
+
+
+
+## New Levels
+
+- Added a new work-in-progress official level pack, *Orthoplex*, containing:
+ - *Arcadia*: an unusual level with wavy patterns made out of custom walls
+ - *Bipolarity*: fast-paced barrages and forced 180° player swaps
+
+
+
+## Level Improvements
+
+- Perfectly synchronized pulse and beatpulse with the music for all built-in levels
+ - Exceptions: *Golden Ratio* and *Acceleradiant*, as they will be reworked in the future
+
+- Moved *Baby Steps* to a new pack, *Tutorial*, making its role more clear to new players
+
+- Added a graphical transition effect to the player's triangle when focusing/unfocusing
+
+
+
+## Minor Improvements
+
+- Added a few milliseconds of ignoring input after death to avoid accidental restarts
+
+- Added new *Show Level Info* option that displays information about the current level in the bottom-left corner of the screen, useful for streaming/recording
+
+- Added options to hide the timer and status text, useful for cinematic recordings
+
+- Added **-printLuaDocs** command line argument to print out Lua documentation
+
+
+
+## Bug Fixes
+
+- Fixed crash when attempting to change keyboard bindings
+
+- Fixed broken antialiasing menu setting, now supports up to 16x
+
+- Fixed **t_eval** crashing the game on Lua error
+
+
+
+## New Lua Functions
+
+(Please refer to the [Lua reference on the official wiki](https://github.com/SuperV1234/SSVOpenHexagon/wiki/Lua-Reference) for a more detailed explanation.)
+
+- **u_execDependencyScript**: to load a script from one of the pack's dependencies
+ - As opposed to **u_execScript**, which loads a script from the current pack
+
+- **l_[set/get]ManualPulseControl**: when set to **true** allows Lua scripts to manually control pulse values
+ - **l_[set/get]Pulse**
+ - **l_[set/get]PulseDirection**
+ - **l_[set/get]PulseDelay**
+
+- **l_[set/get]ManualBeatPulseControl**: when set to **true** allows Lua scripts to manually control beatpulse values
+ - **l_[set/get]BeatPulse**
+ - **l_[set/get]BeatPulseDelay**
+
+- **l_[get/set]pulseInitialDelay**: control initial delay before any pulse effect starts, useful to sync up a level with the song's beat or to wait until the music reaches a certain point
+
+- Custom wall optimized functions
+ - **cw_createDeadly**: more optimized way of creating a deadly custom wall and getting back an handle
+ - **cw_createNoCollision**: more optimized way of creating a no-collision custom wall and getting back an handle
+ - **cw_moveVertexPos**: more optimized way of moving a custom wall's vertex by a specified offset
+ - **cw_moveVertexPos4Same**: very optimized way of moving all vertices of a custom wall with the same offset
+ - **cw_[set/get]VertexPos4**: more optimized way of controlling all vertex positions of a custom wall
+ - **cw_[set/get]VertexColor4**: more optimized way of controlling all vertex colors of a custom wall
+ - **cw_setVertexColor4Same**: very optimized way of setting all vertex colors of a custom wall to the same color
+
+- **u_inMenu()**: returns **true** if a Lua script is being executed from the menu screen, **false** otherwise
+
+- **s_getMainColor**, **s_getPlayerColor**, **s_getTextColor**, **s_get3DOverrideColor**, **s_getCapColorResult**, **s_getColor**: return a RGBA tuple of the current style's corresponding color
+
+
+
+## Lua Function Cleanup
+
+- Removed unused **pulseDelayHalf** and related Lua functions
+
+
+
+## Miscellaneous
+
+- Added a **pulseHelper.html** JavaScript tool in the GitHub repository to help level makers calculate pulse values that are in sync with the music's BPM
+ - Beatpulse delay should be set to 3000/BPM (or one of its multiples)
+ - Pulse values can be calculated through the tool -- the displayed equation should be as close to 3000/BPM (or one of its multiples) as possible
+
+
+
+## Community Spotlight
+
+- Check out the *Open Hexagon - Custom Level Aesthetics* video, showcasing levels from two excellent packs
+ - *Polygonal Cubics*, by Babadrake
+ - *The Travel Pack*, by Syyrion
+
+- https://www.youtube.com/watch?v=h4Jfj3lzWD4
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
diff --git a/old/changelog_204_pre.md b/old/changelog_204_pre.md
new file mode 100644
index 00000000..e9bff142
--- /dev/null
+++ b/old/changelog_204_pre.md
@@ -0,0 +1,127 @@
+## Major Changes
+
+- Changed ticks per second from 120TPS to 240TPS, improving the game's precision during collision detection and movement
+
+- Level packs can now depend on other packs in order to promote code reuse and avoid repetition
+
+- Change Lua runtime to LuaJIT, having 20x better performance on average
+ - Caveat: supports features only up to Lua 5.1
+
+- Added in-game debugging and experimentation tools in "Debug Mode":
+ - (F1): toggle Lua console, allowing to run code on demand and track variables in real-time
+ - (F2): pause and un-pause the game -- Lua console is usable when the game is paused
+
+
+
+## New Levels
+
+- Added a new work-in-progress official level pack, "Orthoplex", containing:
+ - "Arcadia": an unusual level with wavy patterns made out of custom walls
+ - "Bipolarity": fast-paced barrages and forced 180° player swaps
+
+
+
+## Level Improvements
+
+- Perfectly synchronized pulse and beatpulse with the music for all built-in levels
+ - Exceptions: "Golden Ratio" and "Acceleradiant", as they will be reworked in the future
+
+- Moved "Baby Steps" to a new pack, "Tutorial", making its role more clear to new players
+
+- Added a graphical transition effect to the player's triangle when focusing/unfocusing
+
+
+
+## Minor Improvements
+
+- Added a few milliseconds of ignoring input after death to avoid accidental restarts
+
+- Added new "Show Level Info" option that displays information about the current level in the bottom-left corner of the screen, useful for streaming/recording
+
+- Added options to hide the timer and status text, useful for cinematic recordings
+
+- Added `-printLuaDocs` command line argument to print out Lua documentation
+
+
+
+## Bug Fixes
+
+- Fixed crash when attempting to change keyboard bindings
+
+- Fixed broken antialiasing menu setting, now supports up to 16x
+
+- Fixed `t_eval` crashing the game on Lua error
+
+
+
+## New Lua Functions
+
+(Please refer to the Lua reference on the wiki (https://github.com/SuperV1234/SSVOpenHexagon/wiki/Lua-Reference) for a more detailed explanation.)
+
+- `u_execDependencyScript`: to load a script from one of the pack's dependencies
+ - As opposed to `u_execScript`, which loads a script from the current pack
+
+- `l_[set/get]ManualPulseControl`: when set to `true` allows Lua scripts to manually control pulse values
+ - `l_[set/get]Pulse`
+ - `l_[set/get]PulseDirection`
+ - `l_[set/get]PulseDelay`
+
+- `l_[set/get]ManualBeatPulseControl`: when set to `true` allows Lua scripts to manually control beatpulse values
+ - `l_[set/get]BeatPulse`
+ - `l_[set/get]BeatPulseDelay`
+
+- `l_[get/set]pulseInitialDelay`: control initial delay before any pulse effect starts, useful to sync up a level with the song's beat or to wait until the music reaches a certain point
+
+- Custom wall optimized functions
+ - `cw_createDeadly`: more optimized way of creating a deadly custom wall and getting back an handle
+ - `cw_createNoCollision`: more optimized way of creating a no-collision custom wall and getting back an handle
+ - `cw_moveVertexPos`: more optimized way of moving a custom wall's vertex by a specified offset
+ - `cw_moveVertexPos4Same`: very optimized way of moving all vertices of a custom wall with the same offset
+ - `cw_[set/get]VertexPos4`: more optimized way of controlling all vertex positions of a custom wall
+ - `cw_[set/get]VertexColor4`: more optimized way of controlling all vertex colors of a custom wall
+ - `cw_setVertexColor4Same`: very optimized way of setting all vertex colors of a custom wall to the same color
+
+- `u_inMenu()`: returns `true` if a Lua script is being executed from the menu screen, `false` otherwise
+
+- `s_getMainColor`, `s_getPlayerColor`, `s_getTextColor`, `s_get3DOverrideColor`, `s_getCapColorResult`, `s_getColor`: return a RGBA tuple of the current style's corresponding color
+
+
+
+## Lua Function Cleanup
+
+- Removed unused `pulseDelayHalf` and related Lua functions
+
+
+
+## Miscellaneous
+
+- Added a `pulseHelper.html` JavaScript tool in the GitHub repository to help level makers calculate pulse values that are in sync with the music's BPM
+ - Beatpulse delay should be set to 3000/BPM (or one of its multiples)
+ - Pulse values can be calculated through the tool -- the displayed equation should be as close to 3000/BPM (or one of its multiples) as possible
+
+
+
+## Community Spotlight
+
+- Check out the "Open Hexagon - Custom Level Aesthetics" video, showcasing levels from two excellent packs
+ - "Polygonal Cubics", by Babadrake
+ - "The Travel Pack", by Syyrion
+
+- https://www.youtube.com/watch?v=h4Jfj3lzWD4
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+