diff options
author | Morxemplum <morxemplum+github@gmail.com> | 2020-07-24 11:59:07 -0700 |
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committer | Morxemplum <morxemplum+github@gmail.com> | 2020-07-24 11:59:07 -0700 |
commit | daede5d40820d8c6ebfb682c86b2fbbcdbeae40d (patch) | |
tree | 0dca18b03cec527479331af949ae9cf661bbfd32 | |
parent | e5a06a1f1bf163d0ace5ca218998831e910d4906 (diff) |
Add an experimental level for negative pulsesnegative_pulses
3 files changed, 134 insertions, 0 deletions
diff --git a/_RELEASE/Packs/experimental/Levels/negative_pulse.json b/_RELEASE/Packs/experimental/Levels/negative_pulse.json new file mode 100644 index 00000000..d19848ed --- /dev/null +++ b/_RELEASE/Packs/experimental/Levels/negative_pulse.json @@ -0,0 +1,12 @@ +{ + "id": "negative_pulse", + "name": "Negative Pulse", + "description": "Another test for negative pulses on styles", + "author": "Morxemplum", + "menuPriority": 30, + "selectable": true, + "styleId": "negative_pulse_style", + "musicId": "jackRussel", + "luaFile": "Scripts/Levels/negative_pulse.lua", + "difficultyMults": [] +} diff --git a/_RELEASE/Packs/experimental/Scripts/Levels/negative_pulse.lua b/_RELEASE/Packs/experimental/Scripts/Levels/negative_pulse.lua new file mode 100644 index 00000000..cd11022d --- /dev/null +++ b/_RELEASE/Packs/experimental/Scripts/Levels/negative_pulse.lua @@ -0,0 +1,88 @@ +-- include useful files +u_execScript("utils.lua") +u_execScript("common.lua") +u_execScript("commonpatterns.lua") + +-- this function adds a pattern to the timeline based on a key +function addPattern(mKey) + if mKey == 0 then pAltBarrage(math.random(2, 4), 2) + elseif mKey == 1 then pMirrorSpiral(math.random(3, 6), 0) + elseif mKey == 2 then pBarrageSpiral(math.random(0, 3), 1, 1) + elseif mKey == 3 then pBarrageSpiral(math.random(0, 2), 1.2, 2) + elseif mKey == 4 then pBarrageSpiral(2, 0.7, 1) + elseif mKey == 5 then pInverseBarrage(0) + elseif mKey == 6 then pTunnel(math.random(1, 3)) + elseif mKey == 7 then pMirrorWallStrip(1, 0) + elseif mKey == 8 then + if l_getSides() > 5 then + pWallExVortex(0, 1, 1) + end + elseif mKey == 9 then pDMBarrageSpiral(math.random(4, 7), 0.4, 1) + elseif mKey == 10 then pRandomBarrage(math.random(2, 4), 2.25) + end +end + +-- shuffle the keys, and then call them to add all the patterns +-- shuffling is better than randomizing - it guarantees all the patterns will be called +keys = { 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 7, 8, 9, 10, 10, 10 } +keys = shuffle(keys) +index = 0 + +-- onInit is an hardcoded function that is called when the level is first loaded +function onInit() + l_setSpeedMult(2.65) + l_setSpeedInc(0.1) + --l_setSpeedMax(3.4) + l_setRotationSpeed(0.2) + l_setRotationSpeedMax(1) + l_setRotationSpeedInc(0.05) + l_setDelayMult(1.1) + l_setDelayInc(0.005) + --l_setDelayMin(1.05) + l_setFastSpin(70.0) + l_setSides(6) + l_setSidesMin(5) + l_setSidesMax(7) + l_setIncTime(15) + + l_setPulseMin(70) + l_setPulseMax(90) + l_setPulseSpeed(1.0) + l_setPulseSpeedR(0.6) + l_setPulseDelayMax(0) + + l_setBeatPulseMax(17) + l_setBeatPulseDelayMax(23.8) + l_setDarkenUnevenBackgroundChunk(false); + + enableSwapIfDMGreaterThan(1.4) + disableIncIfDMGreaterThan(1.4) +end + +-- onLoad is an hardcoded function that is called when the level is started/restarted +function onLoad() +end + +-- onStep is an hardcoded function that is called when the level timeline is empty +-- onStep should contain your pattern spawning logic +function onStep() + addPattern(keys[index]) + index = index + 1 + + if index - 1 == #keys then + index = 1 + keys = shuffle(keys) + end +end + +-- onIncrement is an hardcoded function that is called when the level difficulty is incremented +function onIncrement() +end + +-- onUnload is an hardcoded function that is called when the level is closed/restarted +function onUnload() +end + +-- onUpdate is an hardcoded function that is called every frame +function onUpdate(mFrameTime) +end diff --git a/_RELEASE/Packs/experimental/Styles/negative_pulse.json b/_RELEASE/Packs/experimental/Styles/negative_pulse.json new file mode 100644 index 00000000..01995a0d --- /dev/null +++ b/_RELEASE/Packs/experimental/Styles/negative_pulse.json @@ -0,0 +1,34 @@ +{ + // Style data id + "id": "negative_pulse_style", + + // Hue options + "hue_min": 0, + "hue_max": 360, + "hue_ping_pong": true, + "hue_increment": 1.0, + + // Pulse options + "pulse_min": 0.0, + "pulse_max": 1, + "pulse_increment": 0.025, + + // 3D options + "3D_depth": 7, + "3D_skew": 0.15, + "3D_spacing": 1.5, + "3D_darken_multiplier": 1.5, + "3D_alpha_multiplier": 0.5, + "3D_alpha_falloff": 19.0, + + // Main color + "main": { "main": true, "dynamic": false, "value": [0, 0, 255, 255], "pulse": [25, 25, 0, 0] }, + "cap_color": "main_darkened", + + // Background colors + "colors": + [ + { "dynamic": false, "dynamic_offset": false, "dynamic_darkness": 0.0, "value": [0, 255, 0, 255], "pulse": [255, -255, 255, 0]}, + { "dynamic": false, "dynamic_offset": false, "dynamic_darkness": 0.0, "value": [0, 255, 0, 255], "pulse": [255, -255, 255, 0]} + ] +} |