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authorflightlessmango <flightlessmangoyt@gmail.com>2023-12-10 11:50:00 +0100
committerflightlessmango <flightlessmangoyt@gmail.com>2023-12-10 11:50:00 +0100
commitc38132c964adbd858db074e7bb464f07e398f816 (patch)
tree96408cbc0f6415054ab829282c183825b62718c8
parent9998593d920227f429eb59a74dfd6a9ec4b79ff2 (diff)
text_outline_color: fix BGR TO RGBv0.7.1-rc1
Previously the outline color would swap the blue and green, making it inconsistent with how other colors function
-rw-r--r--src/hud_elements.cpp1
-rw-r--r--src/hud_elements.h3
-rw-r--r--src/overlay.cpp4
-rw-r--r--src/overlay_params.cpp3
4 files changed, 6 insertions, 5 deletions
diff --git a/src/hud_elements.cpp b/src/hud_elements.cpp
index 3b13d0b..61a6164 100644
--- a/src/hud_elements.cpp
+++ b/src/hud_elements.cpp
@@ -97,6 +97,7 @@ void HudElements::convert_colors(const struct overlay_params& params)
HUDElements.colors.fps_value_low = convert(params.fps_color[0]);
HUDElements.colors.fps_value_med = convert(params.fps_color[1]);
HUDElements.colors.fps_value_high = convert(params.fps_color[2]);
+ HUDElements.colors.text_outline = convert(params.text_outline_color);
ImGuiStyle& style = ImGui::GetStyle();
style.Colors[ImGuiCol_PlotLines] = convert(params.frametime_color);
diff --git a/src/hud_elements.h b/src/hud_elements.h
index 01ae560..e233827 100644
--- a/src/hud_elements.h
+++ b/src/hud_elements.h
@@ -115,7 +115,8 @@ class HudElements{
cpu_load_high,
fps_value_low,
fps_value_med,
- fps_value_high;
+ fps_value_high,
+ text_outline;
} colors {};
void TextColored(ImVec4 col, const char *fmt, ...);
diff --git a/src/overlay.cpp b/src/overlay.cpp
index 4f98bd2..82d97d0 100644
--- a/src/overlay.cpp
+++ b/src/overlay.cpp
@@ -403,9 +403,7 @@ void RenderOutlinedText(const char* text, ImU32 textColor) {
float outlineThickness = HUDElements.params->text_outline_thickness;
ImVec2 textSize = ImGui::CalcTextSize(text);
- ImVec4 colorVec4 = ImGui::ColorConvertU32ToFloat4(HUDElements.params->text_outline_color);
- colorVec4.w = HUDElements.params->alpha;
- ImU32 outlineColor = ImGui::ColorConvertFloat4ToU32(colorVec4);
+ ImU32 outlineColor = ImGui::ColorConvertFloat4ToU32(HUDElements.colors.text_outline);
ImVec2 pos = window->DC.CursorPos;
ImDrawList* drawList = ImGui::GetWindowDrawList();
diff --git a/src/overlay_params.cpp b/src/overlay_params.cpp
index cacb248..bf6fb8a 100644
--- a/src/overlay_params.cpp
+++ b/src/overlay_params.cpp
@@ -856,7 +856,7 @@ parse_overlay_config(struct overlay_params *params,
params->font_scale_media_player = 0.55f;
// Convert from 0xRRGGBB to ImGui's format
- std::array<unsigned *, 21> colors = {
+ std::array<unsigned *, 22> colors = {
&params->cpu_color,
&params->gpu_color,
&params->vram_color,
@@ -878,6 +878,7 @@ parse_overlay_config(struct overlay_params *params,
&params->fps_color[0],
&params->fps_color[1],
&params->fps_color[2],
+ &params->text_outline_color,
};
for (auto color : colors){