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var rand: ?Random = null;
pub fn init() !void {
var prng = Random.DefaultPrng.init(blk: {
var seed: u64 = undefined;
try posix.getrandom(mem.asBytes(&seed));
break :blk seed;
});
rand = prng.random();
try network.init();
}
pub fn deinit() void {
network.deinit();
}
fn broadcastSaprusMessage(msg: SaprusMessage, udp_port: u16, allocator: Allocator) !void {
const msg_bytes = try msg.toBytes(allocator);
defer allocator.free(msg_bytes);
var sock = try network.Socket.create(.ipv4, .udp);
defer sock.close();
try sock.setBroadcast(true);
// Bind to 0.0.0.0:0
const bind_addr = network.EndPoint{
.address = network.Address{ .ipv4 = network.Address.IPv4.any },
.port = 0,
};
const dest_addr = network.EndPoint{
.address = network.Address{ .ipv4 = network.Address.IPv4.broadcast },
.port = udp_port,
};
try sock.bind(bind_addr);
_ = try sock.sendTo(dest_addr, msg_bytes);
}
pub fn sendRelay(payload: []const u8, allocator: Allocator) !void {
const msg = SaprusMessage{
.relay = .{
.header = .{ .dest = .{ 255, 255, 255, 255 } },
.payload = payload,
},
};
try broadcastSaprusMessage(msg, 8888, allocator);
}
fn randomPort() u16 {
var p: u16 = 0;
if (rand) |r| {
p = r.intRangeAtMost(u16, 1024, 65000);
} else unreachable;
return p;
}
pub fn sendInitialConnection(payload: []const u8, initial_port: u16, allocator: Allocator) !SaprusMessage {
const dest_port = randomPort();
const msg = SaprusMessage{
.connection = .{
.header = .{
.src_port = initial_port,
.dest_port = dest_port,
.seq_num = 1,
.msg_id = 2,
.reserved = 5,
},
.payload = payload,
},
};
try broadcastSaprusMessage(msg, 8888, allocator);
return msg;
}
var setting_up_socket: std.Thread.Semaphore = std.Thread.Semaphore{};
fn awaitSentinelConnectionResponse(
res: *?SaprusMessage,
err: *?anyerror,
allocator: Allocator,
) !void {
var sock = try network.Socket.create(.ipv4, .udp);
defer sock.close();
// Bind to 255.255.255.255:8888
const bind_addr = network.EndPoint{
.address = network.Address{ .ipv4 = network.Address.IPv4.broadcast },
.port = 8888,
};
// timeout 1s
try sock.setReadTimeout(1_000_000);
try sock.bind(bind_addr);
// Signal that the socket is ready to receive data.
setting_up_socket.post();
var response_buf: [4096]u8 = undefined;
_ = try sock.receive(&response_buf);
const len = sock.receive(&response_buf) catch |e| {
err.* = e;
return;
};
res.* = try SaprusMessage.fromBytes(response_buf[0..len], allocator);
}
pub fn connect(payload: []const u8, allocator: Allocator) !?SaprusMessage {
var initial_port: u16 = 0;
if (rand) |r| {
initial_port = r.intRangeAtMost(u16, 1024, 65000);
} else unreachable;
var err: ?anyerror = null;
var initial_conn_res: ?SaprusMessage = null;
errdefer if (initial_conn_res) |c| c.deinit(allocator);
const response_thread = try std.Thread.spawn(
.{},
awaitSentinelConnectionResponse,
.{
&initial_conn_res,
&err,
allocator,
},
);
// Block until the socket is set up.
try setting_up_socket.timedWait(5 * 1000 * 1000 * 1000 * 1000);
const msg = try sendInitialConnection(payload, initial_port, allocator);
// Await response from the sentinel
response_thread.join();
// Complete handshake after awaiting response
try broadcastSaprusMessage(msg, randomPort(), allocator);
return initial_conn_res;
}
const SaprusMessage = @import("./saprus_message.zig").SaprusMessage;
const std = @import("std");
const Random = std.Random;
const posix = std.posix;
const mem = std.mem;
const network = @import("network");
const Allocator = mem.Allocator;
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