var rand: ?Random = null; pub fn init() !void { var prng = Random.DefaultPrng.init(blk: { var seed: u64 = undefined; try posix.getrandom(mem.asBytes(&seed)); break :blk seed; }); rand = prng.random(); try network.init(); } pub fn deinit() void { network.deinit(); } fn broadcastSaprusMessage(msg: SaprusMessage, allocator: Allocator) !void { const msg_bytes = try msg.toBytes(allocator); defer allocator.free(msg_bytes); var sock = try network.Socket.create(.ipv4, .udp); defer sock.close(); try sock.setBroadcast(true); // Bind to 0.0.0.0:0 const bind_addr = network.EndPoint{ .address = network.Address{ .ipv4 = network.Address.IPv4.any }, .port = 0, }; const dest_addr = network.EndPoint{ .address = network.Address{ .ipv4 = network.Address.IPv4.broadcast }, .port = 8888, }; try sock.bind(bind_addr); _ = try sock.sendTo(dest_addr, msg_bytes); } pub fn sendRelay(payload: []const u8, allocator: Allocator) !void { const msg = SaprusMessage{ .relay = .{ .header = .{ .dest = .{ 255, 255, 255, 255 } }, .payload = payload, }, }; try broadcastSaprusMessage(msg, allocator); } pub fn sendInitialConnection(payload: []const u8, initial_port: u16, allocator: Allocator) !SaprusMessage { var dest_port: u16 = 0; if (rand) |r| { dest_port = r.intRangeAtMost(u16, 1024, 65000); } else unreachable; const msg = SaprusMessage{ .connection = .{ .header = .{ .src_port = initial_port, .dest_port = dest_port, .seq_num = 1, .msg_id = 2, .reserved = 5, }, .payload = payload, }, }; try broadcastSaprusMessage(msg, allocator); return msg; } var setting_up_socket: std.Thread.Semaphore = std.Thread.Semaphore{}; fn awaitSentinelConnectionResponse( res: *?SaprusMessage, err: *?anyerror, allocator: Allocator, ) !void { var sock = try network.Socket.create(.ipv4, .udp); defer sock.close(); // Bind to 255.255.255.255:8888 const bind_addr = network.EndPoint{ .address = network.Address{ .ipv4 = network.Address.IPv4.broadcast }, .port = 8888, }; try sock.setReadTimeout(1000); try sock.bind(bind_addr); // Signal that the socket is ready to receive data. setting_up_socket.post(); var response_buf: [4096]u8 = undefined; _ = try sock.receive(&response_buf); const len = sock.receive(&response_buf) catch |e| { err.* = e; return; }; res.* = try SaprusMessage.fromBytes(response_buf[0..len], allocator); } pub fn connect(payload: []const u8, allocator: Allocator) !?SaprusMessage { var initial_port: u16 = 0; if (rand) |r| { initial_port = r.intRangeAtMost(u16, 1024, 65000); } else unreachable; var err: ?anyerror = null; var initial_conn_res: ?SaprusMessage = null; errdefer if (initial_conn_res) |c| c.deinit(allocator); const response_thread = try std.Thread.spawn( .{}, awaitSentinelConnectionResponse, .{ &initial_conn_res, &err, allocator, }, ); // Block until the socket is set up. try setting_up_socket.timedWait(500 * 1000 * 1000 * 1000); const msg = try sendInitialConnection(payload, initial_port, allocator); _ = msg; response_thread.join(); return initial_conn_res; } const SaprusMessage = @import("./saprus_message.zig").SaprusMessage; const std = @import("std"); const Random = std.Random; const posix = std.posix; const mem = std.mem; const network = @import("network"); const Allocator = mem.Allocator;