const base64Enc = std.base64.Base64Encoder.init(std.base64.standard_alphabet_chars, '='); const base64Dec = std.base64.Base64Decoder.init(std.base64.standard_alphabet_chars, '='); rand: Random, writer: *std.Io.Writer, const Self = @This(); const max_message_size = 2048; pub fn init(writer: *std.Io.Writer) !Self { var prng = Random.DefaultPrng.init(blk: { var seed: u64 = undefined; try posix.getrandom(mem.asBytes(&seed)); break :blk seed; }); const rand = prng.random(); return .{ .rand = rand, .writer = writer, }; } pub fn deinit(self: *Self) void { self.writer.flush() catch {}; } /// Used for relay messages and connection handshake. /// Assumes Client .init has been called. fn broadcastInitialInterestMessage(self: *Self, msg_bytes: []align(@alignOf(SaprusMessage)) u8) !void { const writer = self.writer; const UdpHeaders = packed struct { dest_mac: u48, // [6]u8 src_mac: u48, // [6]u8 ether_type: u16, ip_version: u4, header_length: u4, type_of_service: u8, total_length: u16, identification: u16, ethernet_flags: u3, fragment_offset: u13, ttl: u8, protocol: u8, header_checksum: u16, // [2]u8 src_ip: u16, // [2]u8 dest_ip: u16, // [2]u8 src_port: u16, // [2]u8 dest_port: u16, // [2]u8 length: u16, checksum: u16, // [2]u8 fn init( in: struct { dest_mac: [6]u8, src_mac: [6]u8, ether_type: u16, ip_version: u4, header_length: u4 = 0, type_of_service: u4 = 0, total_length: usize, identification: u16 = 0, ethernet_flags: u3 = 0, fragment_offset: u13 = 0, ttl: u8 = 0, protocol: u8 = 0, header_checksum: [2]u8 = .{ 0, 0 }, src_ip: [2]u8, dest_ip: [2]u8, src_port: [2]u8, dest_port: [2]u8, length: usize, checksum: [2]u8 = .{ 0, 0 }, }, ) @This() { return .{ .dest_mac = @bitCast(in.dest_mac), .src_mac = @bitCast(in.src_mac), .ether_type = in.ether_type, .ip_version = in.ip_version, .header_length = in.header_length, .type_of_service = in.type_of_service, .total_length = @intCast(in.total_length), .identification = in.identification, .ethernet_flags = in.ethernet_flags, .fragment_offset = in.fragment_offset, .ttl = in.ttl, .protocol = in.protocol, .header_checksum = @bitCast(in.header_checksum), .src_ip = @bitCast(in.src_ip), .dest_ip = @bitCast(in.dest_ip), .src_port = @bitCast(in.src_port), .dest_port = @bitCast(in.dest_port), .length = @intCast(in.length), .checksum = @bitCast(in.checksum), }; } }; const total_len = (@bitSizeOf(UdpHeaders) / 8) + msg_bytes.len; std.debug.assert(writer.buffer.len >= total_len); _ = writer.consumeAll(); const headers: UdpHeaders = .init(.{ .dest_mac = .{ 0xff, 0xff, 0xff, 0xff, 0xff, 0xff }, .src_mac = blk: { const r_bytes = try writer.writableArray(6); self.rand.bytes(r_bytes); break :blk r_bytes.*; }, .ether_type = 0x0800, .ip_version = 0x4, .header_length = 0x5, .total_length = total_len - 8, // 8 is the ethernet frame length (macs + type) .protocol = 0x11, .src_ip = .{ 0, 0 }, .dest_ip = .{ 0, 0 }, .src_port = .{ 0, 0 }, .dest_port = .{ 0xb8, 0x22 }, .length = msg_bytes.len, }); _ = try writer.write(&@as([@bitSizeOf(UdpHeaders) / 8]u8, @bitCast(headers))); // try writer.writeStruct(headers, .big); // // Ensure buffer is large enough // std.debug.assert(writer.buffer.len > 38 + msg_bytes.len); // // Ensure writer is clean // writer.consumeAll(); // // Destination MAC addr to FF:FF:FF:FF:FF:FF // try writer.write(); // // Source MAC to random bytes // { // } // // 96 bits // // Set EtherType to IPv4 // try writer.write(.{ 0x08, 0x00 }); // // 112 bits // // Set IPv4 version to 4 // try writer.writeByte(0x45); // // 120 bits // // Unset section (Version, IHL, ToS) // writer.advance(2); // // 136 bits // // Total length // try write.writeInt(u16, 38 + msg_bytes.len); // // Destination broadcast // writer.splatByte(0xff, 0x22 - 0x1e); // var packet_bytes: [_]u8 = comptime blk: { // var b: [max_message_size]u8 = @splat(0); // for (0x1e..0x22) |i| { // b[i] = 0xff; // } // // Set TTL // b[0x16] = 0x40; // // Set IPv4 protocol to UDP // b[0x17] = 0x11; // // Set interest filter value to 8888. // b[0x24] = 0x22; // b[0x25] = 0xb8; // break :blk &b; // }; var msg: *SaprusMessage = try .bytesAsValue(msg_bytes); try msg.networkFromNativeEndian(); defer msg.nativeFromNetworkEndian() catch unreachable; std.debug.print("headers: {x}\n", .{@as([@bitSizeOf(UdpHeaders) / 8]u8, @bitCast(headers))}); std.debug.print("bytes: {x}\n", .{writer.buffer[0..writer.end]}); _ = try writer.write(msg_bytes); // The byte position within the packet that the saprus message starts at. // const saprus_start_byte = 42; // @memcpy(packet_bytes[saprus_start_byte .. saprus_start_byte + msg_bytes.len], msg_bytes); // _ = try writer.write(packet_bytes[0 .. saprus_start_byte + msg_bytes.len]); try writer.flush(); } // fn broadcastSaprusMessage(msg_bytes: []align(@alignOf(SaprusMessage)) u8) !void {} fn broadcastSaprusMessage(msg_bytes: []align(@alignOf(SaprusMessage)) u8, udp_port: u16) !void { const msg: *SaprusMessage = try .bytesAsValue(msg_bytes); try msg.networkFromNativeEndian(); defer msg.nativeFromNetworkEndian() catch unreachable; var sock = try network.Socket.create(.ipv4, .udp); defer sock.close(); try sock.setBroadcast(true); // Bind to 0.0.0.0:0 const bind_addr = network.EndPoint{ .address = network.Address{ .ipv4 = network.Address.IPv4.any }, .port = 0, }; const dest_addr = network.EndPoint{ .address = network.Address{ .ipv4 = network.Address.IPv4.broadcast }, .port = udp_port, }; try sock.bind(bind_addr); std.debug.print("{x}\n", .{msg_bytes}); _ = try sock.sendTo(dest_addr, msg_bytes); } pub fn sendRelay(self: *Self, payload: []const u8, dest: [4]u8) !void { var buf: [max_message_size]u8 align(@alignOf(SaprusMessage)) = undefined; const msg_bytes = buf[0..try SaprusMessage.calcSize( .relay, base64Enc.calcSize(payload.len), )]; const msg: *SaprusMessage = .init(.relay, msg_bytes); const relay = (try msg.getSaprusTypePayload()).relay; relay.dest = dest; _ = base64Enc.encode(relay.getPayload(), payload); try self.broadcastInitialInterestMessage(msg_bytes); } fn randomPort(self: Self) u16 { return self.rand.intRangeAtMost(u16, 1024, 65000); } pub fn sendInitialConnection( self: Self, payload: []const u8, output_bytes: []align(@alignOf(SaprusMessage)) u8, initial_port: u16, ) !*SaprusMessage { const dest_port = self.randomPort(); const msg_bytes = output_bytes[0..try SaprusMessage.calcSize( .connection, base64Enc.calcSize(payload.len), )]; const msg: *SaprusMessage = .init(.connection, msg_bytes); const connection = (try msg.getSaprusTypePayload()).connection; connection.src_port = initial_port; connection.dest_port = dest_port; _ = base64Enc.encode(connection.getPayload(), payload); try broadcastSaprusMessage(msg_bytes, 8888); return msg; } pub fn connect(self: Self, payload: []const u8) !?SaprusConnection { const initial_port = self.randomPort(); var initial_conn_res: ?*SaprusMessage = null; var sock = try network.Socket.create(.ipv4, .udp); defer sock.close(); // Bind to 255.255.255.255:8888 const bind_addr = network.EndPoint{ .address = network.Address{ .ipv4 = network.Address.IPv4.broadcast }, .port = 8888, }; // timeout 1s try sock.setReadTimeout(1 * std.time.us_per_s); try sock.bind(bind_addr); var sent_msg_bytes: [max_message_size]u8 align(@alignOf(SaprusMessage)) = undefined; const msg = try self.sendInitialConnection(payload, &sent_msg_bytes, initial_port); var response_buf: [max_message_size]u8 align(@alignOf(SaprusMessage)) = undefined; _ = try sock.receive(&response_buf); // Ignore message that I sent. const len = try sock.receive(&response_buf); initial_conn_res = try .networkBytesAsValue(response_buf[0..len]); // Complete handshake after awaiting response try broadcastSaprusMessage(msg.asBytes(), self.randomPort()); if (false) { return initial_conn_res.?; } return null; } const SaprusMessage = @import("message.zig").Message; const SaprusConnection = @import("Connection.zig"); const std = @import("std"); const Random = std.Random; const posix = std.posix; const mem = std.mem; const network = @import("network");