const base64Enc = std.base64.Base64Encoder.init(std.base64.standard_alphabet_chars, '='); const base64Dec = std.base64.Base64Decoder.init(std.base64.standard_alphabet_chars, '='); writer: *std.Io.Writer, const Self = @This(); const max_message_size = 2048; pub fn init(writer: *std.Io.Writer) !Self { return .{ .writer = writer, }; } pub fn deinit(self: *Self) void { self.writer.flush() catch {}; } /// Used for relay messages and connection handshake. /// Assumes Client .init has been called. fn broadcastInitialInterestMessage(self: *Self, msg_bytes: []u8) !void { const writer = self.writer; // Ensure the writer is in a valid state std.debug.assert(writer.buffer.len - writer.end >= msg_bytes.len); // Saprus const msg_target_bytes = try writer.writableSlice(msg_bytes.len); @memcpy(msg_target_bytes, msg_bytes); var msg_target: *align(1) SaprusMessage = try .bytesAsValue(msg_target_bytes); try msg_target.networkFromNativeEndian(); try writer.flush(); } fn broadcastSaprusMessage(msg_bytes: []u8, udp_port: u16) !void { const msg: *align(1) SaprusMessage = try .bytesAsValue(msg_bytes); try msg.networkFromNativeEndian(); defer msg.nativeFromNetworkEndian() catch unreachable; var sock = try network.Socket.create(.ipv4, .udp); defer sock.close(); try sock.setBroadcast(true); // Bind to 0.0.0.0:0 const bind_addr = network.EndPoint{ .address = network.Address{ .ipv4 = network.Address.IPv4.any }, .port = 0, }; const dest_addr = network.EndPoint{ .address = network.Address{ .ipv4 = network.Address.IPv4.broadcast }, .port = udp_port, }; try sock.bind(bind_addr); _ = try sock.sendTo(dest_addr, msg_bytes); } pub fn sendRelay(self: *Self, payload: []const u8, dest: [4]u8) !void { var buf: [max_message_size]u8 align(@alignOf(SaprusMessage)) = undefined; const msg_bytes = buf[0..try SaprusMessage.calcSize( .relay, base64Enc.calcSize(payload.len), )]; const msg: *align(1) SaprusMessage = .init(.relay, msg_bytes); const relay = (try msg.getSaprusTypePayload()).relay; relay.dest = dest; _ = base64Enc.encode(relay.getPayload(), payload); try self.broadcastInitialInterestMessage(msg_bytes); } // pub fn sendInitialConnection( // self: Self, // payload: []const u8, // output_bytes: []u8, // initial_port: u16, // ) !*align(1) SaprusMessage { // const dest_port = self.randomPort(); // const msg_bytes = output_bytes[0..try SaprusMessage.calcSize( // .connection, // base64Enc.calcSize(payload.len), // )]; // const msg: *align(1) SaprusMessage = .init(.connection, msg_bytes); // const connection = (try msg.getSaprusTypePayload()).connection; // connection.src_port = initial_port; // connection.dest_port = dest_port; // _ = base64Enc.encode(connection.getPayload(), payload); // try broadcastSaprusMessage(msg_bytes, 8888); // return msg; // } // pub fn connect(self: Self, payload: []const u8) !?SaprusConnection { // const initial_port = self.randomPort(); // var initial_conn_res: ?*align(1) SaprusMessage = null; // var sock = try network.Socket.create(.ipv4, .udp); // defer sock.close(); // // Bind to 255.255.255.255:8888 // const bind_addr = network.EndPoint{ // .address = network.Address{ .ipv4 = network.Address.IPv4.broadcast }, // .port = 8888, // }; // // timeout 1s // try sock.setReadTimeout(1 * std.time.us_per_s); // try sock.bind(bind_addr); // var sent_msg_bytes: [max_message_size]u8 align(@alignOf(SaprusMessage)) = undefined; // const msg = try self.sendInitialConnection(payload, &sent_msg_bytes, initial_port); // var response_buf: [max_message_size]u8 align(@alignOf(SaprusMessage)) = undefined; // _ = try sock.receive(&response_buf); // Ignore message that I sent. // const len = try sock.receive(&response_buf); // initial_conn_res = try .networkBytesAsValue(response_buf[0..len]); // // Complete handshake after awaiting response // try broadcastSaprusMessage(msg.asBytes(), self.randomPort()); // if (false) { // return initial_conn_res.?; // } // return null; // } const SaprusMessage = @import("message.zig").Message; const SaprusConnection = @import("Connection.zig"); const std = @import("std"); const network = @import("network");