const base64Enc = std.base64.Base64Encoder.init(std.base64.standard_alphabet_chars, '='); const base64Dec = std.base64.Base64Decoder.init(std.base64.standard_alphabet_chars, '='); var rand: ?Random = null; pub fn init() !void { var prng = Random.DefaultPrng.init(blk: { var seed: u64 = undefined; try posix.getrandom(mem.asBytes(&seed)); break :blk seed; }); rand = prng.random(); try network.init(); } pub fn deinit() void { network.deinit(); } fn broadcastSaprusMessage(msg: *SaprusMessage, udp_port: u16) !void { if (false) { var foo: gcat.nic.RawSocket = try .init("enp7s0"); // /proc/net/dev defer foo.deinit(); } const msg_bytes = msg.asBytes(); try msg.networkFromNativeEndian(); defer msg.nativeFromNetworkEndian() catch unreachable; var sock = try network.Socket.create(.ipv4, .udp); defer sock.close(); try sock.setBroadcast(true); // Bind to 0.0.0.0:0 const bind_addr = network.EndPoint{ .address = network.Address{ .ipv4 = network.Address.IPv4.any }, .port = 0, }; const dest_addr = network.EndPoint{ .address = network.Address{ .ipv4 = network.Address.IPv4.broadcast }, .port = udp_port, }; try sock.bind(bind_addr); _ = try sock.sendTo(dest_addr, msg_bytes); } pub fn sendRelay(payload: []const u8, dest: [4]u8, allocator: Allocator) !void { const msg: *SaprusMessage = try .init( allocator, .relay, @intCast(base64Enc.calcSize(payload.len)), ); defer msg.deinit(allocator); const relay = (try msg.getSaprusTypePayload()).relay; relay.dest = dest; _ = base64Enc.encode(relay.getPayload(), payload); try broadcastSaprusMessage(msg, 8888); } fn randomPort() u16 { var p: u16 = 0; if (rand) |r| { p = r.intRangeAtMost(u16, 1024, 65000); } else unreachable; return p; } pub fn sendInitialConnection(payload: []const u8, initial_port: u16, allocator: Allocator) !*SaprusMessage { const dest_port = randomPort(); const msg: *SaprusMessage = try .init(allocator, .connection, @intCast(payload.len)); defer msg.deinit(allocator); const connection = (try msg.getSaprusTypePayload()).connection; connection.src_port = initial_port; connection.dest_port = dest_port; @memcpy(connection.getPayload(), payload); try broadcastSaprusMessage(msg, 8888); return msg; } pub fn connect(payload: []const u8, allocator: Allocator) !?SaprusConnection { var initial_port: u16 = 0; if (rand) |r| { initial_port = r.intRangeAtMost(u16, 1024, 65000); } else unreachable; var initial_conn_res: ?SaprusMessage = null; errdefer if (initial_conn_res) |*c| c.deinit(allocator); var sock = try network.Socket.create(.ipv4, .udp); defer sock.close(); // Bind to 255.255.255.255:8888 const bind_addr = network.EndPoint{ .address = network.Address{ .ipv4 = network.Address.IPv4.broadcast }, .port = 8888, }; // timeout 1s try sock.setReadTimeout(1 * std.time.us_per_s); try sock.bind(bind_addr); const msg = try sendInitialConnection(payload, initial_port, allocator); var response_buf: [4096]u8 align(4) = @splat(0); _ = try sock.receive(&response_buf); // Ignore message that I sent. const len = try sock.receive(&response_buf); std.debug.print("response bytes: {x}\n", .{response_buf}); initial_conn_res = (try SaprusMessage.bytesAsValue(response_buf[0..len])).*; // Complete handshake after awaiting response try broadcastSaprusMessage(msg, randomPort()); if (false) { return initial_conn_res.?; } return null; } const SaprusMessage = @import("message.zig").Message; const SaprusConnection = @import("Connection.zig"); const std = @import("std"); const Random = std.Random; const posix = std.posix; const mem = std.mem; const network = @import("network"); const gcat = @import("gatorcat"); const Allocator = mem.Allocator;