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* stylistic changesRobby Zambito2025-05-19
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* check for equality instead of counting > 0Robby Zambito2025-05-19
| | | | might be faster on certain cpus
* printingHEADmasterRobby Zambito2025-05-19
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* Massive speedup with inlining loopRobby Zambito2025-05-19
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* Remove unused functionRobby Zambito2025-05-19
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* Only store the most constrained moveRobby Zambito2025-05-19
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* Try saving only the minimumRobby Zambito2025-05-19
| | | | still only half as fast as saving the list?
* Use list of possible moves, sort and get the firstRobby Zambito2025-05-19
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* Just storing min valueRobby Zambito2025-05-19
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* Basic solver that uses simd for simple puzzlesRobby Zambito2025-05-19
| | | | this assumes there is at least one cell with only one valid answer at any given step.
* initial commitRobby Zambito2025-05-13