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/* This file is a part of othello-ai-guile-c
 *
 * Copyright (C) 2021  Robby Zambito
 *
 * othello-ai-guile-c is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * othello-ai-guile-c is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <https://www.gnu.org/licenses/>.
 */

#define _GNU_SOURCE

#include <stdio.h>

#include "othello.h"

void print_board() {
  enum player_color **board = get_board();

  puts("  0 1 2 3 4 5 6 7");

  for (int row = 0; row < 8; row++) {
    printf("%d ", row);

    for (int col = 0; col < 8; col++) {
      printf("%c ", board[row][col]);
    }
    printf("\n");
  }
}