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/* This file is a part of othello-ai-guile-c
 *
 * Copyright (C) 2021  Robby Zambito
 *
 * othello-ai-guile-c is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * othello-ai-guile-c is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <https://www.gnu.org/licenses/>.
 */

#define _GNU_SOURCE

#include <stdlib.h>

#include "othello.h"
#include "othello_move.h"

static enum player_color **board;

enum player_color **get_board(void) {
  return board;
}

void initialize_board() {
  board = malloc(8 * sizeof(enum player_color *));
  for (int i = 0; i < 8; i++) {
    board[i] = malloc(8 * sizeof(enum player_color));
  }

  // Set all the positions to empty
  for (int i = 0; i < 8; i++) {
    for (int j = 0; j < 8; j++) {
      board[i][j] = EMPTY;
    }
  }

  // Fill the starting positions
  board[3][3] = WHITE;
  board[3][4] = BLACK;
  board[4][3] = BLACK;
  board[4][4] = WHITE;
}


enum player_color get_winner() {
  int white_score = 0, black_score = 0;
  for (int row = 0; row < 8; row++) {
    for (int col = 0; col < 8; col++) {
      // This takes advantage of the fact that the 1 is the same thing as a true,
      // and 0 is the same thing as a false. This will count the number of white
      // and black spaces.
      white_score += (int)(board[row][col] == WHITE);
      black_score += (int)(board[row][col] == BLACK);
    }
  }

  return white_score > black_score   ? WHITE
         : black_score > white_score ? BLACK
                                     : EMPTY;
}