summaryrefslogtreecommitdiff
path: root/include/othello_move.h
blob: 377a27f8eae0623144faa62cfdafdd4dbc3d9ae6 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
/* This file is a part of othello-ai-guile-c
 *
 * Copyright (C) 2021  Robby Zambito
 *
 * othello-ai-guile-c is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * othello-ai-guile-c is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <https://www.gnu.org/licenses/>.
 */

#define _GNU_SOURCE

#pragma once

#include "othello.h"

struct move prompt_get_move(enum player_color current_player);
struct move get_scm_move(FILE *strategy);

// True if move is valid for current_player.
// Otherwise false.
bool is_valid_move(const enum player_color current_player,
                   const struct move move);

// True if current_player has any valid moves.
// Otherwise false.
bool has_valid_moves(const enum player_color current_player);

/* Returns true if the move was valid */
bool apply_move(enum player_color **board, enum player_color current_player,
                struct move move);