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/* This file is a part of othello-ai-guile-c
 *
 * Copyright (C) 2021  Robby Zambito
 *
 * othello-ai-guile-c is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * othello-ai-guile-c is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <https://www.gnu.org/licenses/>.
 */

#define _GNU_SOURCE

#pragma once

#include "othello.h"

// Set a board to a new game state.
void initialize_board(void);

// Copy the specified board. It must be freed by the caller.
enum player_color **copy_board(enum player_color **board);

// Free the specified board.
void free_board(enum player_color **board);

// Prints the current state of the board, including coordinates in the margins.
void print_board(enum player_color **board);
void scm_print_board(SCM board);

// Returns the current board.
enum player_color **get_board(void);
SCM scm_get_board(void);

SCM scm_board_from_c_board(enum player_color **board);

enum player_color **scm_board_to_c_board(SCM board);