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/* This file is a part of othello-ai-guile-c
*
* Copyright (C) 2021 Robby Zambito
*
* othello-ai-guile-c is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* othello-ai-guile-c is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#define _GNU_SOURCE
#pragma once
#include "othello.h"
// Set a board to a new game state.
void initialize_board(void);
// Copy the specified board. It must be freed by the caller.
enum player_color **copy_board(enum player_color **board);
// Free the specified board.
void free_board(enum player_color **board);
// Prints the current state of the board, including coordinates in the margins.
void print_board(enum player_color **board);
void scm_print_board(SCM board);
// Returns the current board.
enum player_color **get_board(void);
SCM scm_get_board(void);
SCM scm_board_from_c_board(enum player_color **board);
enum player_color **scm_board_to_c_board(SCM board);
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