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/* This file is a part of othello-ai-guile-c
 *
 * Copyright (C) 2021  Robby Zambito
 *
 * othello-ai-guile-c is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * othello-ai-guile-c is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <https://www.gnu.org/licenses/>.
 */

#define _GNU_SOURCE

#pragma once

#include <stdbool.h>
#include <stdio.h>

enum player_color {
  EMPTY = '*',
  WHITE = 'w',
  BLACK = 'b',
};

struct move {
  int row;
  int col;
};

// Function pointers for each players move function
extern struct move (*player_one_get_move)(void);
extern struct move (*player_two_get_move)(void);

// Set a board to a new game state.
void initialize_board(void);

// Plays a game to completion, starting with board.
enum player_color game_loop(FILE *player_one_strategy,
                            FILE *player_two_strategy);

// Prints the current state of the board, including coordinates in the margins.
void print_board(void);

// Returns the color of the player whose turn it is.
enum player_color get_current_player(void);

// Returns the current board.
enum player_color **get_board(void);

enum player_color get_winner(void);