/* This file is a part of othello-ai-guile-c * * Copyright (C) 2021 Robby Zambito * * othello-ai-guile-c is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * othello-ai-guile-c is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #define _GNU_SOURCE #include #include "othello.h" void print_board() { enum player_color **board = get_board(); puts(" 0 1 2 3 4 5 6 7"); for (int row = 0; row < 8; row++) { printf("%d ", row); for (int col = 0; col < 8; col++) { printf("%c ", board[row][col]); } printf("\n"); } }