/* This file is a part of othello-ai-guile-c * * Copyright (C) 2021 Robby Zambito * * othello-ai-guile-c is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * othello-ai-guile-c is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #define _GNU_SOURCE #pragma once #include "othello.h" struct move prompt_get_move(enum player_color current_player); struct move get_scm_move(char *strategy_path); // True if move is valid for current_player. // Otherwise false. bool is_valid_move(enum player_color **board, const enum player_color current_player, const struct move move); SCM scm_is_valid_move(SCM board, SCM current_player, SCM move); SCM scm_valid_moves(SCM scm_board, SCM player); // True if current_player has any valid moves. // Otherwise false. bool has_valid_moves(enum player_color **board, const enum player_color current_player); // Returns non-zero number if the move was valid. // Returns the number of flipped tiles. int apply_move(enum player_color **board, enum player_color current_player, struct move move); // Does not actually modify the current board state. Returns a new board with // the move applied. If the move was not valid, an empty list (nil) is returned. SCM scm_apply_move(SCM move, SCM board, SCM current_player); SCM scm_get_num_flipped_by_move(SCM move, SCM board, SCM current_player); struct move scm_move_to_c_move(SCM scm_move);