/* This file is a part of othello-ai-guile-c * * Copyright (C) 2021 Robby Zambito * * othello-ai-guile-c is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * othello-ai-guile-c is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #define _GNU_SOURCE #pragma once #include "othello.h" struct move prompt_get_move(enum player_color current_player); struct move get_scm_move(FILE *strategy); // True if move is valid for current_player. // Otherwise false. bool is_valid_move(const enum player_color current_player, const struct move move); // True if current_player has any valid moves. // Otherwise false. bool has_valid_moves(const enum player_color current_player); /* Returns true if the move was valid */ bool apply_move(enum player_color **board, enum player_color current_player, struct move move);