/* This file is a part of othello-ai-guile-c * * Copyright (C) 2021 Robby Zambito * * othello-ai-guile-c is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * othello-ai-guile-c is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #define _GNU_SOURCE #pragma once #include #include enum player_color { EMPTY = '*', WHITE = 'w', BLACK = 'b', }; struct move { int row; int col; }; // Function pointers for each players move function extern struct move (*player_one_get_move)(void); extern struct move (*player_two_get_move)(void); // Set a board to a new game state. void initialize_board(void); // Copy the specified board. It must be freed by the caller. enum player_color **copy_board(enum player_color **board); // Free the specified board. enum player_color **free_board(enum player_color **board); // Plays a game to completion, starting with board. enum player_color game_loop(char *player_one_strategy, char *player_two_strategy); // Prints the current state of the board, including coordinates in the margins. void print_board(void); // Returns the color of the player whose turn it is. enum player_color get_current_player(void); // Returns the current board. enum player_color **get_board(void); enum player_color get_winner(void);