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othello-ai-guile-c.git
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Othello implemented in C with interactive AI capabilities using Guile.
Robby Zambito
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game_loop.c
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2022-01-21
Added Scheme procedure to easily get the other player
Robby Zambito
2022-01-21
Add command line argument to print the final board as a scheme object
Robby Zambito
2022-01-21
Fleshed out Scheme primitives
Robby Zambito
2022-01-18
* Made print_board accept a board to print.
Robby Zambito
2022-01-17
Successfully read a move from scheme
Robby Zambito
2022-01-05
Make apply_move accept a board as a parameter.
Robby Zambito
2022-01-05
Open strategy files and pass them to the game loop
Robby Zambito
2021-12-30
Pulled lots of things out of game loop
Robby Zambito
2021-12-29
Do not pass board around
Robby Zambito
2021-11-27
Assume the board has been initialized already
Robby Zambito
2021-11-25
Added manifest.scm
Robby Zambito
2021-11-25
Add history for readline
Robby Zambito
2021-11-21
Improved on some readability issues
Robby Zambito
2021-11-21
Added function pointer for getting the player move.
Robby Zambito
2021-08-31
Add GPLv3 and add copyright notice to each file.
Robby Zambito
2021-08-31
Update help output styling
Robby Zambito
2021-07-26
Removing trailing newline from input
Robby Zambito
2021-07-26
No need to add 1 to the player_number_from_color
Robby Zambito
2021-07-26
Removed commented code
Robby Zambito
2021-07-26
Removed commented code
Robby Zambito
2021-07-25
Replaced player_color type with equivalent player_color enum
Robby Zambito
2021-07-25
Return player_color from game_loop rather than char.
Robby Zambito
2021-07-25
Initial commit
Robby Zambito