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2022-01-18Added a slightly more interesting AIguile-playerRobby Zambito
This AI will simply pick the first valid move it finds. This is pretty much the most basic AI that a full game can be played against.
2022-01-18* Made print_board accept a board to print.Robby Zambito
* free_board should not return anything. * is_valid_move and has_valid_moves accept a board. * Implemented primitives for Scheme strategies to get the current player, and to get the board, and the validity of a move. * Removed game logic from is_valid_move. Instead simply apply the move to a temp board, and see if the move worked. * Created a very simple strategy for testing these primitives. It only hardcodes the first move, and then fails since that move is no longer valid.
2022-01-17Successfully read a move from schemeRobby Zambito
Also was able to print the current board from scheme, so we should be able to do basic analysis at least. Should add more primitives for use from scheme.
2022-01-05Added commentRobby Zambito
2022-01-05Make apply_move accept a board as a parameter.Robby Zambito
This was how it originally was, but I changed it to use a global variable instead. I want to be able to use the apply_move function in the is_valid_move implementation, to have all the logic for checking if a move is valid in one place. Moved the apply_move function out of board.c, since it no longer needs a direct reference to the board.
2022-01-05Open strategy files and pass them to the game loopRobby Zambito
Also fixed a bug where we could have gone off the upper bounds of the board.
2021-12-30Pulled lots of things out of game loopRobby Zambito
2021-12-29Do not pass the board or the current playerRobby Zambito
These functions will use the standard get_board and a function for getting the current player.
2021-12-29Started parsing argumentsRobby Zambito
We will use this to load the strategy file for an AI player.
2021-12-29Do not pass board aroundRobby Zambito
Instead use the get_board() function to get a reference to the board.
2021-11-27Use guix include path for cclsRobby Zambito
2021-11-27Assume the board has been initialized alreadyRobby Zambito
2021-11-26Added more required dependenciesRobby Zambito
2021-11-25Added manifest.scmRobby Zambito
Useful for creating reproducible build environments Also bumped guile version to 3.0 Moved stdio.h include above readline includes.
2021-11-25Add empty statements to supress unused waringRobby Zambito
We will use these values eventually.
2021-11-25Add history for readlineRobby Zambito
Also removed unused function
2021-11-21Make board parameter non-constRobby Zambito
2021-11-21Improved on some readability issuesRobby Zambito
Also made the apply_move function a bit more efficient, and return true if the move was valid. This helps because we can simply use the apply_move function for checking the validity of a move, rather than having a seperate function do similar logic. Use readline.h to read input from the user instead of getline. This adds some quality-of-life improvements.
2021-11-21Added function pointer for getting the player move.Robby Zambito
If the player is an AI one, it will point to a function that will return the move from the AI. If the player is a human, it will point to a function that will prompt the user for input.
2021-11-21Added pragma once to othello.hRobby Zambito
2021-11-21Added _GNU_SOURCE to every fileRobby Zambito
We are not aiming for high portability with this program. Anywhere that Guile is available, we should be able to access _GNU_SOURCE extensions.
2021-11-01Added readline dependency.Robby Zambito
Also added a bunch of compiler flags when doing a debug build.
2021-08-31Add check for upper bounds to see if a move is valid.Robby Zambito
This makes sure we don't accidentally overrun the board. Also added a comment as to why we have the if statement in the check_valid_direction macro.
2021-08-31Added comments to function definitions.Robby Zambito
2021-08-31Add GPLv3 and add copyright notice to each file.Robby Zambito
2021-08-31Update help output stylingRobby Zambito
2021-07-26Removing trailing newline from inputRobby Zambito
2021-07-26Made code DRYer by using macro.Robby Zambito
The macro checks for the validity of a move in each direction.
2021-07-26No need to add 1 to the player_number_from_colorRobby Zambito
It already returns 1 for player 1 and 2 for player 2.
2021-07-26Removed commented codeRobby Zambito
2021-07-26Removed commented codeRobby Zambito
2021-07-25Replaced player_color type with equivalent player_color enumRobby Zambito
2021-07-25Return player_color from game_loop rather than char.Robby Zambito
The player_color type already is set to char, but this is a bit clearer as to what the actual return values are
2021-07-25Made the print function take a const for the board parameter.Robby Zambito
We wont need to mutate the board in the print function.
2021-07-25Removed commented codeRobby Zambito
2021-07-25Initial commitRobby Zambito