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authorRobby Zambito <contact@robbyzambito.me>2022-01-21 17:49:09 -0500
committerRobby Zambito <contact@robbyzambito.me>2022-01-21 17:49:09 -0500
commita5706c0be5778b911b061deca501271fc2bf2c07 (patch)
tree1087eb740715e692820ff1e275cf61a7ca1b0ea8 /include
parent199b2ff1b66bf2e12c9bf0b55a895a5555cc52f7 (diff)
Add command line argument to print the final board as a scheme object
This could be useful to create a machine learning AI, which uses the final board for training. Also bubble up the final score and present it at the end of the game.
Diffstat (limited to 'include')
-rw-r--r--include/othello.h7
1 files changed, 3 insertions, 4 deletions
diff --git a/include/othello.h b/include/othello.h
index e46c13e..88b8be2 100644
--- a/include/othello.h
+++ b/include/othello.h
@@ -35,10 +35,10 @@ struct move {
int col;
};
-
// Plays a game to completion, starting with board.
enum player_color game_loop(char *player_one_strategy,
- char *player_two_strategy);
+ char *player_two_strategy, int *white_score,
+ int *black_score);
// Returns the color of the player whose turn it is.
enum player_color get_current_player(void);
@@ -47,7 +47,6 @@ SCM scm_get_current_player(void);
enum player_color scm_player_to_c_player(SCM player);
enum player_color get_winner(enum player_color **board,
- enum player_color current_player,
- int *white_score,
+ enum player_color current_player, int *white_score,
int *black_score);
SCM scm_get_winner(SCM board, SCM current_player);