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authorRobby Zambito <contact@robbyzambito.me>2022-01-05 22:50:17 -0500
committerRobby Zambito <contact@robbyzambito.me>2022-01-05 22:50:17 -0500
commit75607010bb4b095bc362c576927f7a7293514722 (patch)
tree8a92ca99137c7483fd15c3e7586b0d749d8eb45b /include/othello_move.h
parent58324035132009869c406d486605be98725c83f1 (diff)
Make apply_move accept a board as a parameter.
This was how it originally was, but I changed it to use a global variable instead. I want to be able to use the apply_move function in the is_valid_move implementation, to have all the logic for checking if a move is valid in one place. Moved the apply_move function out of board.c, since it no longer needs a direct reference to the board.
Diffstat (limited to 'include/othello_move.h')
-rw-r--r--include/othello_move.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/include/othello_move.h b/include/othello_move.h
index 0bab641..377a27f 100644
--- a/include/othello_move.h
+++ b/include/othello_move.h
@@ -23,6 +23,7 @@
#include "othello.h"
struct move prompt_get_move(enum player_color current_player);
+struct move get_scm_move(FILE *strategy);
// True if move is valid for current_player.
// Otherwise false.
@@ -34,4 +35,5 @@ bool is_valid_move(const enum player_color current_player,
bool has_valid_moves(const enum player_color current_player);
/* Returns true if the move was valid */
-bool apply_move(enum player_color current_player, struct move move);
+bool apply_move(enum player_color **board, enum player_color current_player,
+ struct move move);