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author | Robby Zambito <contact@robbyzambito.me> | 2021-12-29 22:53:53 -0500 |
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committer | Robby Zambito <contact@robbyzambito.me> | 2021-12-29 22:53:53 -0500 |
commit | b74a45d66405d59ea3f2891a10ee2c62f12134d9 (patch) | |
tree | 05865c2dfd88f15f09abd2f8237bccad07794726 | |
parent | e66c54235e2d38ebc912aca0a74d287374914517 (diff) |
Do not pass the board or the current player
These functions will use the standard get_board and a function for
getting the current player.
-rw-r--r-- | include/othello.h | 6 |
1 files changed, 2 insertions, 4 deletions
diff --git a/include/othello.h b/include/othello.h index acf09a0..ec1449a 100644 --- a/include/othello.h +++ b/include/othello.h @@ -34,10 +34,8 @@ struct move { }; // Function pointers for each players move function -extern struct move (*player_one_get_move)(enum player_color board[8][8], - enum player_color current_player); -extern struct move (*player_two_get_move)(enum player_color board[8][8], - enum player_color current_player); +extern struct move (*player_one_get_move)(void); +extern struct move (*player_two_get_move)(void); // Set a board to a new game state. void initialize_board(enum player_color ***board); |