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authorRobby Zambito <contact@robbyzambito.me>2021-08-31 20:57:38 -0400
committerRobby Zambito <contact@robbyzambito.me>2021-08-31 20:57:38 -0400
commita3d620344709d17a713fbc6b1576e0467bccf974 (patch)
tree6a62b7dd76bfb4e789d4f5a0fa86c1989c955a2b
parent9dbde8b96e07fb24cb3957308b7f7337867ae301 (diff)
Added comments to function definitions.
-rw-r--r--include/othello.h11
1 files changed, 11 insertions, 0 deletions
diff --git a/include/othello.h b/include/othello.h
index 9c052dc..84827ec 100644
--- a/include/othello.h
+++ b/include/othello.h
@@ -29,11 +29,22 @@ struct move {
int col;
};
+// Set a board to a new game state.
void initialize_board(enum player_color board[8][8]);
+
+// True if move is valid for current_player.
+// Otherwise false.
bool is_valid_move(const enum player_color board[8][8],
const enum player_color current_player,
const struct move move);
+
+// True if current_player has any valid moves.
+// Otherwise false.
bool has_valid_moves(const enum player_color board[8][8],
const enum player_color current_player);
+
+// Plays a game to completion, starting with board.
enum player_color game_loop(enum player_color board[8][8]);
+
+// Prints the current state of the board, including coordinates in the margins.
void print_board(const enum player_color board[8][8]);