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author | Robby Zambito <contact@robbyzambito.me> | 2021-08-31 20:23:40 -0400 |
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committer | Robby Zambito <contact@robbyzambito.me> | 2021-08-31 20:23:40 -0400 |
commit | 951f8d2161693138582fd0ac7c57bde812ad0102 (patch) | |
tree | 76440c5d38f0dbe1458899e0cf4316ec94d2125e | |
parent | 959da8c2d1cb33b0f7046d3d5d4d80c586cfbcf4 (diff) |
Update help output styling
-rw-r--r-- | src/game_loop.c | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/game_loop.c b/src/game_loop.c index 5f893e0..5827b09 100644 --- a/src/game_loop.c +++ b/src/game_loop.c @@ -38,12 +38,12 @@ static void prompt_player(enum player_color current_player) { static void print_help() { puts("To enter a move, enter the two row and column seperated by spaces.\n" "For example `0 0` will select the top left corner.\n\n" - "To print the board again, enter `p`\n\n" - "To drop into a guile repl enter `g`.\n\n" - "In the guile repl you can define an AI to use for the current " - "player.\n\n" + "p - Print the board again\n" + "g - Drop into a guile repl\n\n" + "In the guile repl you can define an AI to use for the current" + "player.\n" "After you define an AI for that player, it will be used for the rest " - "of the game instead of prompting for input for that user."); + "of the game instead of prompting for input for that user.\n"); } static struct move get_move(enum player_color board[8][8], |