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author | Thomas L <lordskelethom@gmail.com> | 2022-02-15 01:10:00 +0100 |
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committer | GitHub <noreply@github.com> | 2022-02-15 01:10:00 +0100 |
commit | 81c95de3f14b9df1947bf67347784730aba7bed1 (patch) | |
tree | 4b3f2001413167c85e5b4e00f9127a65f40e6134 | |
parent | 045bf3aa1e2cd927df14ac1b483b095d6a23c9d4 (diff) | |
parent | 3520bec073217ebf457e9868e1bf9e05b40383c1 (diff) |
Merge pull request #3074 from AssassinTee/fix/editor2-crash-on-empty-clickeditor
Initialze DragMoveOverlayRect to prevent crash
-rw-r--r-- | src/game/editor/editor2.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/editor/editor2.cpp b/src/game/editor/editor2.cpp index d1def3811..6cc642ba9 100644 --- a/src/game/editor/editor2.cpp +++ b/src/game/editor/editor2.cpp @@ -1664,7 +1664,7 @@ void CEditor2::RenderMapEditorUiLayerGroups(CUIRect NavRect) bool StartedMouseDragging = s_DragMove.m_IsDragging && OldIsMouseDragging == false; bool DisplayDragMoveOverlay = s_DragMove.m_IsDragging && (DragMoveGroupListIndex >= 0 || DragMoveLayerListIndex >= 0); - CUIRect DragMoveOverlayRect; + CUIRect DragMoveOverlayRect = NavRect; int DragMoveOffset = 0; int DragMoveGroupIdOffset = 0; // for group dragging // ----------------------- |