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authorGeorg Zotti <Georg.Zotti@univie.ac.at>2022-01-06 15:05:28 +0100
committerGeorg Zotti <Georg.Zotti@univie.ac.at>2022-01-06 15:05:38 +0100
commit391d2579beaa80ce6ab55eadc5b48e5af988da23 (patch)
treefb0aa6534a5f4e7f8f9cd21c6ccaf95b8d420aad
parent1236856cff26e667b6b5251935ccbacaeb43ba38 (diff)
SUG: typofix
-rw-r--r--guide/ch_skylight.tex4
1 files changed, 2 insertions, 2 deletions
diff --git a/guide/ch_skylight.tex b/guide/ch_skylight.tex
index 0597e6fdf9..d687106f66 100644
--- a/guide/ch_skylight.tex
+++ b/guide/ch_skylight.tex
@@ -14,7 +14,7 @@ Stellarium has used models from the computer graphics literature to
achieve its goals. For most users, the models seem to work well, but
more advanced users may want to tweak some of the values.
-\subsection{The Skylight Model}
+\section{The Skylight Model}
A well-known fast computer graphics model for daylight has been
presented by \citet{Preetham:1999}. Its brightness distribution is
@@ -69,7 +69,7 @@ disk and the solar glare. It makes a slight difference whether the
Sun's disk is plotted before or after the glare, and whether the solar
sphere is rendered after the atmosphere.
-\subsection{Tone Mapping}
+\section{Tone Mapping}
Tone mapping is the process which attempts to compress the brightness
values found in nature into the range of brightness values which can