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author | Georg Zotti <Georg.Zotti@univie.ac.at> | 2022-01-06 15:05:28 +0100 |
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committer | Georg Zotti <Georg.Zotti@univie.ac.at> | 2022-01-06 15:05:38 +0100 |
commit | 391d2579beaa80ce6ab55eadc5b48e5af988da23 (patch) | |
tree | fb0aa6534a5f4e7f8f9cd21c6ccaf95b8d420aad | |
parent | 1236856cff26e667b6b5251935ccbacaeb43ba38 (diff) |
SUG: typofix
-rw-r--r-- | guide/ch_skylight.tex | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/guide/ch_skylight.tex b/guide/ch_skylight.tex index 0597e6fdf9..d687106f66 100644 --- a/guide/ch_skylight.tex +++ b/guide/ch_skylight.tex @@ -14,7 +14,7 @@ Stellarium has used models from the computer graphics literature to achieve its goals. For most users, the models seem to work well, but more advanced users may want to tweak some of the values. -\subsection{The Skylight Model} +\section{The Skylight Model} A well-known fast computer graphics model for daylight has been presented by \citet{Preetham:1999}. Its brightness distribution is @@ -69,7 +69,7 @@ disk and the solar glare. It makes a slight difference whether the Sun's disk is plotted before or after the glare, and whether the solar sphere is rendered after the atmosphere. -\subsection{Tone Mapping} +\section{Tone Mapping} Tone mapping is the process which attempts to compress the brightness values found in nature into the range of brightness values which can |