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2021-09-02Fixes from mastermiamiSergeanur
2021-09-02Audio: small refactoringSergeanur
2021-09-02Fix heli soundSergeanur
2021-09-01Audio: add separate buffer for player comments like on PS2 to fix overflow, ↵Sergeanur
add ped comments debug to debug menu
2021-08-30replace ugly else if with switchFire-Head
2021-08-30Audio: ps2 code ifdefSergeanur
# Conflicts: # src/audio/AudioManager.h
2021-08-29Fix Squalo render out polySergeanur
2021-08-29Audio: fixing bugs, fixing types, making code more accurate to originalSergeanur
2021-08-28fixNikolay
2021-08-26fix debug teleportNikolay Korolev
2021-08-26Merge remote-tracking branch 'upstream/miami' into miamiNikolay Korolev
2021-08-26fixed debug teleportNikolay Korolev
2021-08-26Fix acceleration sound on exiting the vehicleSergeanur
2021-08-26Fix reflections with audio time scaleSergeanur
2021-08-26keep noinline only for broken vs versionsNikolay Korolev
2021-08-25Refactor cPedCommentsSergeanur
2021-08-25Audio: refactoring, type fixes, renaming cAudioManager fieldsSergeanur
2021-08-24Audio: fix PS2 ifdefsSergeanur
2021-08-24Merge branch 'master' into miamiSergeanur
# Conflicts: # .github/workflows/build-switch.yml # .vscode/settings.json # CMakeLists.txt # README.md # cmake/nx/NXFunctions.cmake # gamefiles/TEXT/american.gxt # gamefiles/TEXT/french.gxt # gamefiles/TEXT/german.gxt # gamefiles/TEXT/italian.gxt # gamefiles/TEXT/polish.gxt # gamefiles/TEXT/russian.gxt # gamefiles/TEXT/spanish.gxt # gamefiles/models/frontend_nsw.txd # gamefiles/models/nswbtns.txd # res/images/logo.svg # res/images/logo_1024.png # res/images/logo_256.jpg # src/CMakeLists.txt # src/audio/AudioCollision.cpp # src/audio/AudioLogic.cpp # src/audio/AudioManager.cpp # src/audio/AudioManager.h # src/audio/MusicManager.cpp # src/audio/PolRadio.cpp # src/audio/PolRadio.h # src/audio/sampman_miles.cpp # src/audio/sampman_oal.cpp # src/control/CarCtrl.cpp # src/core/ControllerConfig.cpp # src/core/Frontend.cpp # src/core/Frontend.h # src/core/MenuScreens.cpp # src/core/MenuScreensCustom.cpp # src/core/common.h # src/core/config.h # src/peds/Ped.cpp # src/peds/PedAI.cpp # src/peds/PedFight.cpp # src/peds/PlayerPed.cpp # src/peds/PlayerPed.h # src/skel/crossplatform.cpp # src/skel/glfw/glfw.cpp # src/weapons/Weapon.cpp # utils/gxt/polish.txt # utils/gxt/russian.txt
2021-08-24Audio enhancements:Sergeanur
* redo high fps fix * make releasing vehicle sounds attach to entities * fix bug with reusing audio entity that is still being used * use time scale to modify sound speed
2021-08-24Audio enhancements:Sergeanur
* redo high fps fix * make releasing vehicle sounds attach to entities * fix bug with reusing audio entity that is still being used * use time scale to modify sound speed
2021-08-23Adjust plane free cam values for sparks to be visible in Dodoerorcun
2021-08-23Make ped comments update position and volume + fix cPedComments::ProcessSergeanur
2021-08-23Make ped comments update position and volumeSergeanur
2021-08-22Add forgotten bit from X11 detectionerorcun
2021-08-22Cam: Fix can't look to right on BEHINDCARerorcun
2021-08-22PedIK: fix fixerorcun
2021-08-22Add forgotten bit from X11 detectionerorcun
2021-08-21Fix an original bug about entering boat sometimes takes 2 key presserorcun
2021-08-21Fix map teleport Z coordinateerorcun
2021-08-21Fix a bug about switching to previous weapon unintendedlyerorcun
2021-08-21VC bitserorcun
2021-08-21Remove cMissionAudio, move cAMCrime array outside of cPoliceRadioQueue (R* ↵Sergeanur
vision)
2021-08-21Remove cMissionAudio, move cAMCrime array outside of cPoliceRadioQueue (R* ↵Sergeanur
vision)
2021-08-21Audio: bits of PS2 codeSergeanur
2021-08-20Auto switch to remote grenade after detonatorerorcun
2021-08-20Fix some auto-aim problemserorcun
2021-08-20fixNikolay Korolev
2021-08-20fixNikolay Korolev
2021-08-20small refactoringNikolay Korolev
2021-08-20small refactoringNikolay Korolev
2021-08-20Rename unknown audio fieldSergeanur
2021-08-20Audio refactoring:Sergeanur
* renamed tSound fields, added descriptions for each field * getting rid of term 'intensity' in favour of 'max distance' * renamed two cAudioManager fields * fix volume not being reduced for stopping sounds that are looped
2021-08-20A few small audio changesSergeanur
2021-08-20Audio refactoring:Sergeanur
* renamed tSound fields, added descriptions for each field * getting rid of term 'intensity' in favour of 'max distance' * renamed two cAudioManager fields * fix volume not being reduced for stopping sounds that are looped * reverse a few PS2 bits
2021-08-20CAutomobile fixesaap
2021-08-20CAutomobile fixesaap
2021-08-19update librwwithmorten
2021-08-19update librwwithmorten
2021-08-19Fix police yelling from empty or destroyed boatsSergeanur