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authorSergeanur <s.anureev@yandex.ua>2021-09-02 12:43:15 +0300
committerSergeanur <s.anureev@yandex.ua>2021-09-02 12:43:15 +0300
commit8c1f1cc7b8b9f736a5d963524e555561d6cf6450 (patch)
tree29ac8dc1f0665ee43f8793828b2f3121b4216d65
parent9b511d28ec299705a6871ac4fbd53647e2808ea0 (diff)
PS2 mission audio length
-rw-r--r--src/audio/AudioLogic.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp
index 4b232126..4acaa51d 100644
--- a/src/audio/AudioLogic.cpp
+++ b/src/audio/AudioLogic.cpp
@@ -8756,8 +8756,13 @@ cAudioManager::PreloadMissionAudio(Const char *name)
m_nMissionAudioLoadingStatus = LOADING_STATUS_NOT_LOADED;
m_nMissionAudioPlayStatus = PLAY_STATUS_STOPPED;
m_bIsMissionAudioPlaying = FALSE;
+#ifdef GTA_PS2
+ m_nMissionAudioFramesToPlay = m_nTimeSpent * SampleManager.GetSampleLength(missionAudioSfx) / SampleManager.GetSampleBaseFrequency(missionAudioSfx);
+ m_nMissionAudioFramesToPlay = 11 * m_nMissionAudioFramesToPlay / 10;
+#else
m_nMissionAudioFramesToPlay = m_nTimeSpent * SampleManager.GetStreamedFileLength(missionAudioSfx) / 1000;
m_nMissionAudioFramesToPlay *= 4;
+#endif
m_bIsMissionAudioAllowedToPlay = FALSE;
m_bIsMissionAudio2D = TRUE;
g_bMissionAudioLoadFailed = FALSE;