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authorSergeanur <s.anureev@yandex.ua>2021-08-24 15:19:35 +0300
committerSergeanur <s.anureev@yandex.ua>2021-08-24 15:19:35 +0300
commita5ec7a45dbc0b2c884644632aacf693d4595ef2e (patch)
treee78cd1618a3dab0f9067e81fde5e2404a44ea1e8
parentabbfb09a64e4d9188cb9ef17733693d43e9a51ce (diff)
parent38f4ea7aa3773e5fa9ff99fa131b7db223117009 (diff)
Merge branch 'master' into miami
# Conflicts: # .github/workflows/build-switch.yml # .vscode/settings.json # CMakeLists.txt # README.md # cmake/nx/NXFunctions.cmake # gamefiles/TEXT/american.gxt # gamefiles/TEXT/french.gxt # gamefiles/TEXT/german.gxt # gamefiles/TEXT/italian.gxt # gamefiles/TEXT/polish.gxt # gamefiles/TEXT/russian.gxt # gamefiles/TEXT/spanish.gxt # gamefiles/models/frontend_nsw.txd # gamefiles/models/nswbtns.txd # res/images/logo.svg # res/images/logo_1024.png # res/images/logo_256.jpg # src/CMakeLists.txt # src/audio/AudioCollision.cpp # src/audio/AudioLogic.cpp # src/audio/AudioManager.cpp # src/audio/AudioManager.h # src/audio/MusicManager.cpp # src/audio/PolRadio.cpp # src/audio/PolRadio.h # src/audio/sampman_miles.cpp # src/audio/sampman_oal.cpp # src/control/CarCtrl.cpp # src/core/ControllerConfig.cpp # src/core/Frontend.cpp # src/core/Frontend.h # src/core/MenuScreens.cpp # src/core/MenuScreensCustom.cpp # src/core/common.h # src/core/config.h # src/peds/Ped.cpp # src/peds/PedAI.cpp # src/peds/PedFight.cpp # src/peds/PlayerPed.cpp # src/peds/PlayerPed.h # src/skel/crossplatform.cpp # src/skel/glfw/glfw.cpp # src/weapons/Weapon.cpp # utils/gxt/polish.txt # utils/gxt/russian.txt
-rw-r--r--src/core/config.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/core/config.h b/src/core/config.h
index 55232f06..4e3691a0 100644
--- a/src/core/config.h
+++ b/src/core/config.h
@@ -449,7 +449,7 @@ static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually
//#define AUDIO_OAL_USE_SNDFILE // use libsndfile to decode WAVs instead of our internal decoder
#define AUDIO_OAL_USE_MPG123 // use mpg123 to support mp3 files
#define PAUSE_RADIO_IN_FRONTEND // pause radio when game is paused
-#define ATTACH_RELEASING_SOUNDS_TO_ENTITIES // ped comments coordinates would update following ped entity
+#define ATTACH_RELEASING_SOUNDS_TO_ENTITIES // sounds would follow ped and vehicles coordinates if not being queued otherwise
#define USE_TIME_SCALE_FOR_AUDIO // slow down/speed up sounds according to the speed of the game
#define MULTITHREADED_AUDIO // for streams. requires C++11 or later