summaryrefslogtreecommitdiff
path: root/apps/opencs/view/render/terrainselection.cpp
blob: dc1886d57c308e443088d4dfdb14f3a1e5d39508 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
#include "terrainselection.hpp"

#include <algorithm>

#include <osg/Group>
#include <osg/Geometry>

#include <components/esm3/loadland.hpp>

#include "../../model/world/columnimp.hpp"
#include "../../model/world/idtable.hpp"

#include "cell.hpp"
#include "worldspacewidget.hpp"

CSVRender::TerrainSelection::TerrainSelection(osg::Group* parentNode, WorldspaceWidget *worldspaceWidget, TerrainSelectionType type):
mParentNode(parentNode), mWorldspaceWidget (worldspaceWidget), mSelectionType(type)
{
    mGeometry = new osg::Geometry();

    mSelectionNode = new osg::Group();
    mSelectionNode->getOrCreateStateSet()->setMode(GL_DEPTH_TEST, osg::StateAttribute::OFF);
    mSelectionNode->getOrCreateStateSet()->setRenderBinDetails(11, "RenderBin");
    mSelectionNode->addChild(mGeometry);

    activate();
}

CSVRender::TerrainSelection::~TerrainSelection()
{
    deactivate();
}

std::vector<std::pair<int, int>> CSVRender::TerrainSelection::getTerrainSelection() const
{
    return mSelection;
}

void CSVRender::TerrainSelection::onlySelect(const std::vector<std::pair<int, int>> &localPositions)
{
    mSelection = localPositions;

    update();
}

void CSVRender::TerrainSelection::addSelect(const std::vector<std::pair<int, int>>& localPositions)
{
    handleSelection(localPositions, SelectionMethod::AddSelect);
}

void CSVRender::TerrainSelection::removeSelect(const std::vector<std::pair<int, int>>& localPositions)
{
    handleSelection(localPositions, SelectionMethod::RemoveSelect);
}

void CSVRender::TerrainSelection::toggleSelect(const std::vector<std::pair<int, int>>& localPositions)
{
    handleSelection(localPositions, SelectionMethod::ToggleSelect);
}

void CSVRender::TerrainSelection::clearTemporarySelection()
{
    mTemporarySelection.clear();
}

void CSVRender::TerrainSelection::activate()
{
    if (!mParentNode->containsNode(mSelectionNode)) mParentNode->addChild(mSelectionNode);
}

void CSVRender::TerrainSelection::deactivate()
{
    mParentNode->removeChild(mSelectionNode);
}

void CSVRender::TerrainSelection::update()
{
    mSelectionNode->removeChild(mGeometry);
    mGeometry = new osg::Geometry();

    const osg::ref_ptr<osg::Vec3Array> vertices (new osg::Vec3Array);

    switch (mSelectionType)
    {
        case TerrainSelectionType::Texture : drawTextureSelection(vertices);
        break;
        case TerrainSelectionType::Shape : drawShapeSelection(vertices);
        break;
    }

    mGeometry->setVertexArray(vertices);
    osg::ref_ptr<osg::DrawArrays> drawArrays = new osg::DrawArrays(osg::PrimitiveSet::LINES);
    drawArrays->setCount(vertices->size());
    if (vertices->size() != 0) mGeometry->addPrimitiveSet(drawArrays);
    mSelectionNode->addChild(mGeometry);
}

void CSVRender::TerrainSelection::drawShapeSelection(const osg::ref_ptr<osg::Vec3Array> vertices)
{
    if (!mSelection.empty())
    {
        for (std::pair<int, int> &localPos : mSelection)
        {
            int x (localPos.first);
            int y (localPos.second);

            float xWorldCoord(CSMWorld::CellCoordinates::vertexGlobalToWorldCoords(x));
            float yWorldCoord(CSMWorld::CellCoordinates::vertexGlobalToWorldCoords(y));

            osg::Vec3f pointXY(xWorldCoord, yWorldCoord, calculateLandHeight(x, y));

            vertices->push_back(pointXY);
            vertices->push_back(osg::Vec3f(xWorldCoord, CSMWorld::CellCoordinates::vertexGlobalToWorldCoords(y - 1), calculateLandHeight(x, y - 1)));
            vertices->push_back(pointXY);
            vertices->push_back(osg::Vec3f(CSMWorld::CellCoordinates::vertexGlobalToWorldCoords(x - 1), yWorldCoord, calculateLandHeight(x - 1, y)));
            vertices->push_back(pointXY);
            vertices->push_back(osg::Vec3f(xWorldCoord, CSMWorld::CellCoordinates::vertexGlobalToWorldCoords(y + 1), calculateLandHeight(x, y + 1)));
            vertices->push_back(pointXY);
            vertices->push_back(osg::Vec3f(CSMWorld::CellCoordinates::vertexGlobalToWorldCoords(x + 1), yWorldCoord, calculateLandHeight(x + 1, y)));
        }
    }
}

void CSVRender::TerrainSelection::drawTextureSelection(const osg::ref_ptr<osg::Vec3Array> vertices)
{
    if (!mSelection.empty())
    {
        const int landHeightsNudge = (ESM::Land::REAL_SIZE / ESM::Land::LAND_SIZE) / (ESM::Land::LAND_SIZE - 1); // Does this work with all land size configurations?

        const int textureSizeToLandSizeModifier = (ESM::Land::LAND_SIZE - 1) / ESM::Land::LAND_TEXTURE_SIZE;

        for (std::pair<int, int> &localPos : mSelection)
        {
            int x (localPos.first);
            int y (localPos.second);

            // convert texture selection to global vertex coordinates at selection box corners
            int x1 = x * textureSizeToLandSizeModifier + landHeightsNudge;
            int x2 = x * textureSizeToLandSizeModifier + textureSizeToLandSizeModifier + landHeightsNudge;
            int y1 = y * textureSizeToLandSizeModifier - landHeightsNudge;
            int y2 = y * textureSizeToLandSizeModifier + textureSizeToLandSizeModifier - landHeightsNudge;

            // Draw edges (check all sides, draw lines between vertices, +1 height to keep lines above ground)
            // Check adjancent selections, draw lines only to edges of the selection
            const auto north = std::find(mSelection.begin(), mSelection.end(), std::make_pair(x, y + 1));
            if (north == mSelection.end())
            {
                for(int i = 1; i < (textureSizeToLandSizeModifier + 1); i++)
                {
                    float drawPreviousX = CSMWorld::CellCoordinates::textureGlobalXToWorldCoords(x) + (i - 1) * (ESM::Land::REAL_SIZE / (ESM::Land::LAND_SIZE - 1));
                    float drawCurrentX = CSMWorld::CellCoordinates::textureGlobalXToWorldCoords(x) + i * (ESM::Land::REAL_SIZE / (ESM::Land::LAND_SIZE - 1));
                    vertices->push_back(osg::Vec3f(drawPreviousX, CSMWorld::CellCoordinates::textureGlobalYToWorldCoords(y + 1), calculateLandHeight(x1+(i-1), y2)));
                    vertices->push_back(osg::Vec3f(drawCurrentX, CSMWorld::CellCoordinates::textureGlobalYToWorldCoords(y + 1), calculateLandHeight(x1+i, y2)));
                }
            }

            const auto south = std::find(mSelection.begin(), mSelection.end(), std::make_pair(x, y - 1));
            if (south == mSelection.end())
            {
                for(int i = 1; i < (textureSizeToLandSizeModifier + 1); i++)
                {
                    float drawPreviousX = CSMWorld::CellCoordinates::textureGlobalXToWorldCoords(x) + (i - 1) *(ESM::Land::REAL_SIZE / (ESM::Land::LAND_SIZE - 1));
                    float drawCurrentX = CSMWorld::CellCoordinates::textureGlobalXToWorldCoords(x) + i * (ESM::Land::REAL_SIZE / (ESM::Land::LAND_SIZE - 1));
                    vertices->push_back(osg::Vec3f(drawPreviousX, CSMWorld::CellCoordinates::textureGlobalYToWorldCoords(y), calculateLandHeight(x1+(i-1), y1)));
                    vertices->push_back(osg::Vec3f(drawCurrentX, CSMWorld::CellCoordinates::textureGlobalYToWorldCoords(y), calculateLandHeight(x1+i, y1)));
                }
            }

            const auto east = std::find(mSelection.begin(), mSelection.end(), std::make_pair(x + 1, y));
            if (east == mSelection.end())
            {
                for(int i = 1; i < (textureSizeToLandSizeModifier + 1); i++)
                {
                    float drawPreviousY = CSMWorld::CellCoordinates::textureGlobalYToWorldCoords(y) + (i - 1) * (ESM::Land::REAL_SIZE / (ESM::Land::LAND_SIZE - 1));
                    float drawCurrentY = CSMWorld::CellCoordinates::textureGlobalYToWorldCoords(y) + i * (ESM::Land::REAL_SIZE / (ESM::Land::LAND_SIZE - 1));
                    vertices->push_back(osg::Vec3f(CSMWorld::CellCoordinates::textureGlobalXToWorldCoords(x + 1), drawPreviousY, calculateLandHeight(x2, y1+(i-1))));
                    vertices->push_back(osg::Vec3f(CSMWorld::CellCoordinates::textureGlobalXToWorldCoords(x + 1), drawCurrentY, calculateLandHeight(x2, y1+i)));
                }
            }

            const auto west = std::find(mSelection.begin(), mSelection.end(), std::make_pair(x - 1, y));
            if (west == mSelection.end())
            {
                for(int i = 1; i < (textureSizeToLandSizeModifier + 1); i++)
                {
                    float drawPreviousY = CSMWorld::CellCoordinates::textureGlobalYToWorldCoords(y) + (i - 1) * (ESM::Land::REAL_SIZE / (ESM::Land::LAND_SIZE - 1));
                    float drawCurrentY = CSMWorld::CellCoordinates::textureGlobalYToWorldCoords(y) + i * (ESM::Land::REAL_SIZE / (ESM::Land::LAND_SIZE - 1));
                    vertices->push_back(osg::Vec3f(CSMWorld::CellCoordinates::textureGlobalXToWorldCoords(x), drawPreviousY, calculateLandHeight(x1, y1+(i-1))));
                    vertices->push_back(osg::Vec3f(CSMWorld::CellCoordinates::textureGlobalXToWorldCoords(x), drawCurrentY, calculateLandHeight(x1, y1+i)));
                }
            }
        }
    }
}

void CSVRender::TerrainSelection::handleSelection(const std::vector<std::pair<int, int>>& localPositions, SelectionMethod selectionMethod)
{
    for (auto const& localPos : localPositions)
    {
        const auto iter = std::find(mSelection.begin(), mSelection.end(), localPos);

        switch (selectionMethod)
        {
            case SelectionMethod::OnlySelect:
                break;

            case SelectionMethod::AddSelect:
                if (iter == mSelection.end())
                {
                    mSelection.emplace_back(localPos);
                }
                break;

            case SelectionMethod::RemoveSelect:
                if (iter != mSelection.end())
                {
                    mSelection.erase(iter);
                }
                break;

            case SelectionMethod::ToggleSelect:
            {
                const auto iterTemp = std::find(mTemporarySelection.begin(), mTemporarySelection.end(), localPos);
                if (iterTemp == mTemporarySelection.end())
                {
                    if (iter == mSelection.end())
                    {
                        mSelection.emplace_back(localPos);
                    }
                    else
                    {
                        mSelection.erase(iter);
                    }
                }
                mTemporarySelection.emplace_back(localPos);
                break;
            }

            default:
                break;
        }
    }

    update();
}

bool CSVRender::TerrainSelection::noCell(const std::string& cellId)
{
    CSMDoc::Document& document = mWorldspaceWidget->getDocument();
    const CSMWorld::IdCollection<CSMWorld::Cell>& cellCollection = document.getData().getCells();
    return cellCollection.searchId (cellId) == -1;
}

bool CSVRender::TerrainSelection::noLand(const std::string& cellId)
{
    CSMDoc::Document& document = mWorldspaceWidget->getDocument();
    const CSMWorld::IdCollection<CSMWorld::Land>& landCollection = document.getData().getLand();
    return landCollection.searchId (cellId) == -1;
}

bool CSVRender::TerrainSelection::noLandLoaded(const std::string& cellId)
{
    CSMDoc::Document& document = mWorldspaceWidget->getDocument();
    const CSMWorld::IdCollection<CSMWorld::Land>& landCollection = document.getData().getLand();
    return !landCollection.getRecord(cellId).get().isDataLoaded(ESM::Land::DATA_VNML);
}

bool CSVRender::TerrainSelection::isLandLoaded(const std::string& cellId)
{
    if (!noCell(cellId) && !noLand(cellId) && !noLandLoaded(cellId)) return true;
    return false;
}

int CSVRender::TerrainSelection::calculateLandHeight(int x, int y) // global vertex coordinates
{
    int cellX = std::floor(static_cast<float>(x) / (ESM::Land::LAND_SIZE - 1));
    int cellY = std::floor(static_cast<float>(y) / (ESM::Land::LAND_SIZE - 1));
    int localX = x - cellX * (ESM::Land::LAND_SIZE - 1);
    int localY = y - cellY * (ESM::Land::LAND_SIZE - 1);

    CSMWorld::CellCoordinates coords (cellX, cellY);

    float landHeight = 0.f;
    if (CSVRender::Cell* cell = dynamic_cast<CSVRender::Cell*>(mWorldspaceWidget->getCell(coords)))
    {
        landHeight = cell->getSumOfAlteredAndTrueHeight(cellX, cellY, localX, localY);
    }
    else if (isLandLoaded(CSMWorld::CellCoordinates::generateId(cellX, cellY)))
    {
        CSMDoc::Document& document = mWorldspaceWidget->getDocument();
        std::string cellId = CSMWorld::CellCoordinates::generateId(cellX, cellY);
        const ESM::Land::LandData* landData = document.getData().getLand().getRecord(cellId).get().getLandData(ESM::Land::DATA_VHGT);
        return landData->mHeights[localY*ESM::Land::LAND_SIZE + localX];
    }

    return landHeight;
}