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authorjvoisin <julien.voisin@dustri.org>2022-01-05 10:44:44 +0000
committerpsi29a <psi29a@gmail.com>2022-01-05 10:44:44 +0000
commit1a6be081499dd6006c5aa8cb4dc18ec36ed32772 (patch)
treed3192c14aa3c27e4da89539e93d98494674c7b13
parent0eed275b74e66b1462e64ccbd6722318cf8696e8 (diff)
Fix "warning: loop variable is copied but only used as const reference;...
-rw-r--r--components/resource/scenemanager.cpp4
-rw-r--r--components/sceneutil/mwshadowtechnique.cpp2
-rw-r--r--components/sceneutil/osgacontroller.cpp2
3 files changed, 4 insertions, 4 deletions
diff --git a/components/resource/scenemanager.cpp b/components/resource/scenemanager.cpp
index 4f0658e033..41f65ba0ab 100644
--- a/components/resource/scenemanager.cpp
+++ b/components/resource/scenemanager.cpp
@@ -273,7 +273,7 @@ namespace Resource
correct format for OpenMW: <Description>alphatest mode value MaterialName</Description>
e.g <Description>alphatest GEQUAL 0.8 MyAlphaTestedMaterial</Description> */
std::vector<std::string> descriptions = node.getDescriptions();
- for (auto description : descriptions)
+ for (const auto & description : descriptions)
{
mDescriptions.emplace_back(description);
}
@@ -281,7 +281,7 @@ namespace Resource
// Iterate each description, and see if the current node uses the specified material for alpha testing
if (node.getStateSet())
{
- for (auto description : mDescriptions)
+ for (const auto & description : mDescriptions)
{
std::vector<std::string> descriptionParts;
std::istringstream descriptionStringStream(description);
diff --git a/components/sceneutil/mwshadowtechnique.cpp b/components/sceneutil/mwshadowtechnique.cpp
index daf6bb80ab..d56708e46c 100644
--- a/components/sceneutil/mwshadowtechnique.cpp
+++ b/components/sceneutil/mwshadowtechnique.cpp
@@ -1404,7 +1404,7 @@ void MWShadowTechnique::cull(osgUtil::CullVisitor& cv)
std::string validRegionUniformName = "validRegionMatrix" + std::to_string(sm_i);
osg::ref_ptr<osg::Uniform> validRegionUniform;
- for (auto uniform : _uniforms[cv.getTraversalNumber() % 2])
+ for (const auto & uniform : _uniforms[cv.getTraversalNumber() % 2])
{
if (uniform->getName() == validRegionUniformName)
validRegionUniform = uniform;
diff --git a/components/sceneutil/osgacontroller.cpp b/components/sceneutil/osgacontroller.cpp
index 520b2d177b..4d0f7a460a 100644
--- a/components/sceneutil/osgacontroller.cpp
+++ b/components/sceneutil/osgacontroller.cpp
@@ -33,7 +33,7 @@ namespace SceneUtil
if (channelTargetName != umt->getName()) continue;
// check if we can link a StackedTransformElement to the current Channel
- for (auto stackedTransform : umt->getStackedTransforms())
+ for (const auto & stackedTransform : umt->getStackedTransforms())
{
osgAnimation::StackedTransformElement* element = stackedTransform.get();
if (element && !element->getName().empty() && channelName == element->getName())