diff options
author | Abdu Sharif <narukomanroom@gmail.com> | 2022-01-09 09:13:38 +0000 |
---|---|---|
committer | Evil Eye <malusluminis@hotmail.com> | 2022-01-09 09:13:38 +0000 |
commit | cd1bea080f4e5f73c8fc273ffae14208d3068b5d (patch) | |
tree | 7ba4eba1ef7065bac7354b61e4fae4d9009e5d95 | |
parent | 99e4cbf51397b749f73b748418616aea48da09ef (diff) |
Update changelog and remove an unused setting from settings-default.cfg
-rw-r--r-- | CHANGELOG.md | 2 | ||||
-rw-r--r-- | files/settings-default.cfg | 3 |
2 files changed, 2 insertions, 3 deletions
diff --git a/CHANGELOG.md b/CHANGELOG.md index 419727c87d..63fcb91cef 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -96,6 +96,7 @@ Bug #6517: Rotations for KeyframeData in NIFs should be optional Bug #6519: Effects tooltips for ingredients work incorrectly Bug #6523: Disintegrate Weapon is resisted by Resist Magicka instead of Sanctuary + Bug #6544: Far from world origin objects jitter when camera is still Feature #890: OpenMW-CS: Column filtering Feature #1465: "Reset" argument for AI functions Feature #2554: Modifying an object triggers the instances table to scroll to the corresponding record @@ -123,6 +124,7 @@ Feature #6288: Preserve the "blocked" record flag for referenceable objects. Feature #6380: Commas are treated as whitespace in vanilla Feature #6419: Topics shouldn't be greyed out if they can produce another topic reference + Feature #6534: Shader-based object texture blending Task #6201: Remove the "Note: No relevant classes found. No output generated" warnings Task #6264: Remove the old classes in animation.cpp diff --git a/files/settings-default.cfg b/files/settings-default.cfg index acd011f233..06e080fdfd 100644 --- a/files/settings-default.cfg +++ b/files/settings-default.cfg @@ -152,9 +152,6 @@ object paging min size merge factor = 0.3 # Controls how inexpensive an object needs to be to utilize 'min size merge factor'. object paging min size cost multiplier = 25 -# Assign a random color to merged batches. -object paging debug batches = false - [Fog] # If true, use extended fog parameters for distant terrain not controlled by |