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Removed commented code

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Robby Zambito 6 months ago
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commit
8382728879
1 changed files with 0 additions and 100 deletions
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    -100
      lib/main.dart

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lib/main.dart View File

@ -107,105 +107,5 @@ class MyApp extends StatelessWidget {
),
);
}
// @override
// _MyAppState createState() => _MyAppState();
}
// class _MyAppState extends State<MyApp> {}
//
// class MyHomePage extends StatefulWidget {
// MyHomePage({
// Key key,
// this.title,
// this.pleroma,
// }) : super(key: key);
//
// // This widget is the home page of your application. It is stateful, meaning
// // that it has a State object (defined below) that contains fields that affect
// // how it looks.
//
// // This class is the configuration for the state. It holds the values (in this
// // case the title) provided by the parent (in this case the App widget) and
// // used by the build method of the State. Fields in a Widget subclass are
// // always marked "final".
//
// final String title;
// final Pleroma pleroma;
//
// @override
// _MyHomePageState createState() => _MyHomePageState(pleroma);
// }
//
// class _MyHomePageState extends State<MyHomePage> {
// int _counter = 0;
// final Pleroma _pleroma;
// String _postText;
//
// _MyHomePageState(this._pleroma);
//
// void _incrementCounter() async {
// final post = (await this._pleroma.publicTimeline(limit: 1))[0];
// setState(() {
// // This call to setState tells the Flutter framework that something has
// // changed in this State, which causes it to rerun the build method below
// // so that the display can reflect the updated values. If we changed
// // _counter without calling setState(), then the build method would not be
// // called again, and so nothing would appear to happen.
// _counter++;
// _postText = post.text;
// });
// }
//
// @override
// Widget build(BuildContext context) {
// // This method is rerun every time setState is called, for instance as done
// // by the _incrementCounter method above.
// //
// // The Flutter framework has been optimized to make rerunning build methods
// // fast, so that you can just rebuild anything that needs updating rather
// // than having to individually change instances of widgets.
// return Scaffold(
// appBar: AppBar(
// // Here we take the value from the MyHomePage object that was created by
// // the App.build method, and use it to set our appbar title.
// title: Text(widget.title),
// ),
// body: Center(
// // Center is a layout widget. It takes a single child and positions it
// // in the middle of the parent.
// child: Column(
// // Column is also a layout widget. It takes a list of children and
// // arranges them vertically. By default, it sizes itself to fit its
// // children horizontally, and tries to be as tall as its parent.
// //
// // Invoke "debug painting" (press "p" in the console, choose the
// // "Toggle Debug Paint" action from the Flutter Inspector in Android
// // Studio, or the "Toggle Debug Paint" command in Visual Studio Code)
// // to see the wireframe for each widget.
// //
// // Column has various properties to control how it sizes itself and
// // how it positions its children. Here we use mainAxisAlignment to
// // center the children vertically; the main axis here is the vertical
// // axis because Columns are vertical (the cross axis would be
// // horizontal).
// mainAxisAlignment: MainAxisAlignment.center,
// children: <Widget>[
// Text(
// 'You have pushed the button this many times:',
// ),
// Text(
// '$_counter',
// style: Theme.of(context).textTheme.headline4,
// ),
// Text('PostText: $_postText'),
// ],
// ),
// ),
// floatingActionButton: FloatingActionButton(
// onPressed: _incrementCounter,
// tooltip: 'Increment',
// child: Icon(Icons.add),
// ), // This trailing comma makes auto-formatting nicer for build methods.
// );
// }
// }

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